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Make put(std::vector<T>) more generic by specializing the new put<E> method.
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
#pragma once
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#include <memory>
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#include <nanogui/opengl.h>
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namespace cgl {
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template<class T>
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class Buffer {
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GLuint id{};
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public:
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Buffer() {
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glCreateBuffers(1, &id);
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}
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Buffer(const T &data, GLenum usage = GL_STATIC_DRAW)
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: Buffer() {
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put(data, usage);
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}
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Buffer(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW)
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: Buffer() {
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put(data, usage);
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}
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Buffer(const Buffer &) = delete;
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Buffer(Buffer &&o) noexcept {
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id = std::exchange(o.id, 0);
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};
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~Buffer() {
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glDeleteBuffers(1, &id);
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id = 0;
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}
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operator GLuint() const {
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return id;
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}
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[[nodiscard]] size_t size() const {
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GLint res;
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glGetNamedBufferParameteriv(id, GL_BUFFER_SIZE, &res);
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return (size_t) res;
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}
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[[nodiscard]] size_t count() const {
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return size() / sizeof(T);
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}
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void put(const T &data, GLenum usage = GL_STATIC_DRAW) {
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glNamedBufferData(id, sizeof(T), &data, usage);
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}
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void put(const T *data, const size_t &size, GLenum usage = GL_STATIC_DRAW) {
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glNamedBufferData(id, sizeof(T) * size, data, usage);
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}
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template<class E>
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void put(const E &data, GLenum usage = GL_STATIC_DRAW) {
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put(data.data(), data.size(), usage);
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}
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template<>
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void put<std::vector<T>>(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW) {
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put(data.data, data.size(), usage);
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}
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void bound(GLenum target, const std::function<void()> &action) const {
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glBindBuffer(target, id);
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action();
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glBindBuffer(target, 0);
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}
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std::vector<T> getSubData(size_t offset, size_t count) const {
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GLintptr glOffset = offset * sizeof(T);
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GLsizeiptr glSize = count * sizeof(T);
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std::vector<T> data(count);
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glad_glGetNamedBufferSubData(id, glOffset, glSize, data.data());
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return data;
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}
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};
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}
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