Files
toddcox-visualize/vis/shaders/test/direct.glsl
2020-03-09 19:35:07 -04:00

17 lines
216 B
GLSL

#version 430
layout(std140, binding=0) uniform globals {
mat4 proj;
float time;
};
layout(location=0) in vec4 pos;
out gl_PerVertex{
vec4 gl_Position;
};
void main() {
gl_Position = proj * pos;
}