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17 lines
216 B
GLSL
17 lines
216 B
GLSL
#version 430
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layout(std140, binding=0) uniform globals {
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mat4 proj;
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float time;
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};
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layout(location=0) in vec4 pos;
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out gl_PerVertex{
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vec4 gl_Position;
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};
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void main() {
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gl_Position = proj * pos;
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}
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