mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 03:52:48 -05:00
189 lines
5.3 KiB
C++
189 lines
5.3 KiB
C++
/*
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src/example4.cpp -- C++ version of an example application that shows
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how to use the OpenGL widget. For a Python implementation, see
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'../python/example4.py'.
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NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
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The widget drawing code is based on the NanoVG demo application
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by Mikko Mononen.
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All rights reserved. Use of this source code is governed by a
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BSD-style license that can be found in the LICENSE.txt file.
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*/
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#include <nanogui/opengl.h>
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#include <nanogui/nanogui.h>
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#include <nanogui/glutil.h>
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#include <iostream>
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#include <string>
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#include <geometry.hpp>
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#include <solver.hpp>
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#include <rendering.hpp>
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#include <mirror.hpp>
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#include <util.hpp>
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#include <tc/groups.hpp>
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struct Matrices {
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mat4 proj = mat4::Identity();
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mat4 view = mat4::Identity();
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Matrices() = default;
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Matrices(mat4 proj, mat4 view) : proj(std::move(proj)), view(std::move(view)) {}
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static Matrices build(const nanogui::Screen &screen) {
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auto aspect = (float) screen.width() / (float) screen.height();
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auto pheight = 1.4f;
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auto pwidth = aspect * pheight;
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mat4 proj = ortho(-pwidth, pwidth, -pheight, pheight, -10.0f, 10.0f);
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// if (!glfwGetKey(window, GLFW_KEY_LEFT_SHIFT)) {
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// state.st += state.time_delta / 8;
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// }
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auto view = mat4::Identity();
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return Matrices(proj, view);
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}
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};
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template<class C>
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std::vector<vec4> points(const tc::Group &group, const C &coords, const float time) {
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auto cosets = group.solve();
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auto mirrors = mirror<5>(group);
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auto corners = plane_intersections(mirrors);
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auto start = barycentric(corners, coords);
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auto higher = cosets.path.walk<vec5, vec5>(start, mirrors, reflect<vec5>);
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mat5 r = mat5::Identity();
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r *= rot<5>(0, 2, time * .21f);
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// r *= rot<5>(1, 4, time * .27f);
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r *= rot<5>(0, 3, time * .17f);
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r *= rot<5>(1, 3, time * .25f);
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r *= rot<5>(2, 3, time * .12f);
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std::transform(higher.begin(), higher.end(), higher.begin(), [&](vec5 v) { return r * v; });
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std::vector<vec4> lower(higher.size());
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std::transform(higher.begin(), higher.end(), lower.begin(), stereo<4>);
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return lower;
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}
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template<int N, class T, class C>
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Prop<4, vec4> make_slice(
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const tc::Group &g,
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const C &coords,
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vec3 color,
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T all_sg_gens,
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const std::vector<std::vector<int>> &exclude
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) {
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Prop<N, vec4> res{};
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// res.vbo.put(points(g, coords));
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res.ibo.put(merge<N>(hull<N>(g, all_sg_gens, exclude)));
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res.vao.ipointer(0, res.ibo, 4, GL_UNSIGNED_INT);
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return res;
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}
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class ExampleApplication : public nanogui::Screen {
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public:
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vec5 root;
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std::unique_ptr<tc::Group> group;
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std::unique_ptr<Prop<4, vec4>> prop;
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std::unique_ptr<cgl::Buffer<Matrices>> ubo;
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std::unique_ptr<SliceRenderer<4, vec4>> ren;
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float glfw_time = 0;
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float last_frame = 0;
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float frame_time = 0;
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float time = 0;
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bool paused = false;
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ExampleApplication() : nanogui::Screen(
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Eigen::Vector2i(1920, 1080),
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"Coset Visualization",
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true, false,
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8, 8, 24, 8,
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4,
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4, 5) {
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using namespace nanogui;
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Window *window = new Window(this, "Sample Window");
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window->setPosition(Vector2i(15, 15));
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window->setFixedWidth(250);
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window->setLayout(new BoxLayout(Orientation::Vertical));
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auto pause = new ToolButton(window, ENTYPO_ICON_CONTROLLER_PAUS);
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pause->setFlags(Button::ToggleButton);
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pause->setChangeCallback([&](bool value) { this->paused = value; });
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performLayout();
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std::cout << utilInfo();
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std::vector<int> symbol = {5, 3, 3, 2};
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root << .80, .02, .02, .02, .02;
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group = std::make_unique<tc::Group>(tc::schlafli(symbol));
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auto gens = generators(*group);
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std::vector<std::vector<int>> exclude = {{0, 1, 2}};
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auto combos = Combos<int>(gens, 3);
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prop = std::make_unique<Prop<4, vec4>>(make_slice<4>(*group, root, {}, combos, exclude));
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ubo = std::make_unique<cgl::Buffer<Matrices>>();
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, *ubo);
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ren = std::make_unique<SliceRenderer<4, vec4>>();
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}
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void drawContents() override {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glViewport(0, 0, width(), height());
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glfw_time = (float) glfwGetTime();
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frame_time = glfw_time - last_frame;
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last_frame = glfw_time;
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if (!paused) time += frame_time;
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std::get<0>(prop->vbos).put(points(*group, root, time));
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Matrices mats = Matrices::build(*this);
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ubo->put(mats);
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ren->draw(*prop);
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}
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};
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int main(int /* argc */, char ** /* argv */) {
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try {
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nanogui::init();
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/* scoped variables */ {
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nanogui::ref<ExampleApplication> app = new ExampleApplication();
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app->drawAll();
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app->setVisible(true);
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nanogui::mainloop(1);
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}
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nanogui::shutdown();
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} catch (const std::runtime_error &e) {
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std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what());
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std::cerr << error_msg << std::endl;
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return -1;
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}
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return 0;
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} |