Files
toddcox-visualize/vis/src/main-gui.cpp
David Allemang 916e9a8906 Migrate to NanoGUI / Eigen for GUI and linear algebra.
Also introduce a GUI play/pause button.
2020-10-10 22:59:51 -04:00

189 lines
5.3 KiB
C++

/*
src/example4.cpp -- C++ version of an example application that shows
how to use the OpenGL widget. For a Python implementation, see
'../python/example4.py'.
NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
#include <nanogui/opengl.h>
#include <nanogui/nanogui.h>
#include <nanogui/glutil.h>
#include <iostream>
#include <string>
#include <geometry.hpp>
#include <solver.hpp>
#include <rendering.hpp>
#include <mirror.hpp>
#include <util.hpp>
#include <tc/groups.hpp>
struct Matrices {
mat4 proj = mat4::Identity();
mat4 view = mat4::Identity();
Matrices() = default;
Matrices(mat4 proj, mat4 view) : proj(std::move(proj)), view(std::move(view)) {}
static Matrices build(const nanogui::Screen &screen) {
auto aspect = (float) screen.width() / (float) screen.height();
auto pheight = 1.4f;
auto pwidth = aspect * pheight;
mat4 proj = ortho(-pwidth, pwidth, -pheight, pheight, -10.0f, 10.0f);
// if (!glfwGetKey(window, GLFW_KEY_LEFT_SHIFT)) {
// state.st += state.time_delta / 8;
// }
auto view = mat4::Identity();
return Matrices(proj, view);
}
};
template<class C>
std::vector<vec4> points(const tc::Group &group, const C &coords, const float time) {
auto cosets = group.solve();
auto mirrors = mirror<5>(group);
auto corners = plane_intersections(mirrors);
auto start = barycentric(corners, coords);
auto higher = cosets.path.walk<vec5, vec5>(start, mirrors, reflect<vec5>);
mat5 r = mat5::Identity();
r *= rot<5>(0, 2, time * .21f);
// r *= rot<5>(1, 4, time * .27f);
r *= rot<5>(0, 3, time * .17f);
r *= rot<5>(1, 3, time * .25f);
r *= rot<5>(2, 3, time * .12f);
std::transform(higher.begin(), higher.end(), higher.begin(), [&](vec5 v) { return r * v; });
std::vector<vec4> lower(higher.size());
std::transform(higher.begin(), higher.end(), lower.begin(), stereo<4>);
return lower;
}
template<int N, class T, class C>
Prop<4, vec4> make_slice(
const tc::Group &g,
const C &coords,
vec3 color,
T all_sg_gens,
const std::vector<std::vector<int>> &exclude
) {
Prop<N, vec4> res{};
// res.vbo.put(points(g, coords));
res.ibo.put(merge<N>(hull<N>(g, all_sg_gens, exclude)));
res.vao.ipointer(0, res.ibo, 4, GL_UNSIGNED_INT);
return res;
}
class ExampleApplication : public nanogui::Screen {
public:
vec5 root;
std::unique_ptr<tc::Group> group;
std::unique_ptr<Prop<4, vec4>> prop;
std::unique_ptr<cgl::Buffer<Matrices>> ubo;
std::unique_ptr<SliceRenderer<4, vec4>> ren;
float glfw_time = 0;
float last_frame = 0;
float frame_time = 0;
float time = 0;
bool paused = false;
ExampleApplication() : nanogui::Screen(
Eigen::Vector2i(1920, 1080),
"Coset Visualization",
true, false,
8, 8, 24, 8,
4,
4, 5) {
using namespace nanogui;
Window *window = new Window(this, "Sample Window");
window->setPosition(Vector2i(15, 15));
window->setFixedWidth(250);
window->setLayout(new BoxLayout(Orientation::Vertical));
auto pause = new ToolButton(window, ENTYPO_ICON_CONTROLLER_PAUS);
pause->setFlags(Button::ToggleButton);
pause->setChangeCallback([&](bool value) { this->paused = value; });
performLayout();
std::cout << utilInfo();
std::vector<int> symbol = {5, 3, 3, 2};
root << .80, .02, .02, .02, .02;
group = std::make_unique<tc::Group>(tc::schlafli(symbol));
auto gens = generators(*group);
std::vector<std::vector<int>> exclude = {{0, 1, 2}};
auto combos = Combos<int>(gens, 3);
prop = std::make_unique<Prop<4, vec4>>(make_slice<4>(*group, root, {}, combos, exclude));
ubo = std::make_unique<cgl::Buffer<Matrices>>();
glBindBufferBase(GL_UNIFORM_BUFFER, 1, *ubo);
ren = std::make_unique<SliceRenderer<4, vec4>>();
}
void drawContents() override {
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glViewport(0, 0, width(), height());
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glfw_time = (float) glfwGetTime();
frame_time = glfw_time - last_frame;
last_frame = glfw_time;
if (!paused) time += frame_time;
std::get<0>(prop->vbos).put(points(*group, root, time));
Matrices mats = Matrices::build(*this);
ubo->put(mats);
ren->draw(*prop);
}
};
int main(int /* argc */, char ** /* argv */) {
try {
nanogui::init();
/* scoped variables */ {
nanogui::ref<ExampleApplication> app = new ExampleApplication();
app->drawAll();
app->setVisible(true);
nanogui::mainloop(1);
}
nanogui::shutdown();
} catch (const std::runtime_error &e) {
std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what());
std::cerr << error_msg << std::endl;
return -1;
}
return 0;
}