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allemang.d
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toddcox-visualize
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9ce626ee64058e233f41a3d4f4388f04ab8abc7f
toddcox-visualize
/
vis
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shaders
History
David Allemang
6ff09dc375
Introduce perspective projection matrix.
...
Also correct a bug where the view matrix was not being used.
2020-10-13 10:57:30 -04:00
..
slice
Introduce perspective projection matrix.
2020-10-13 10:57:30 -04:00
curve-ortho.gm.glsl
display slice and wireframe simultaneously
2020-01-30 18:40:15 -05:00
curve-stereo.gm.glsl
shader tweaks
2020-03-10 18:45:12 -04:00
diffuse.fs.glsl
shader tweaks
2020-03-10 18:45:12 -04:00
direct-ortho.vs.glsl
display slice and wireframe simultaneously
2020-01-30 18:40:15 -05:00
direct-stereo.vs.glsl
display slice and wireframe simultaneously
2020-01-30 18:40:15 -05:00
solid.fs.glsl
fix issue where some projected 5d wires cross over w=4
2020-05-23 11:03:36 -04:00