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https://github.com/allemangD/toddcox-visualize.git
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193 lines
4.2 KiB
C++
193 lines
4.2 KiB
C++
#pragma once
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#include <tc/core.hpp>
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#include <cmath>
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#include <optional>
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#include <numeric>
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#include <iostream>
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#include <geometry.hpp>
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/**
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* Convert the indexes of this mesh to those of a different context, using g_gens to build the parent context and sg_gens to build this context.
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*/
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template<int N>
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[[nodiscard]]
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Indices<N> recontext(
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Indices<N> prims,
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const tc::Group &G,
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const tc::Group &H
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) {
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const auto table = G.solve({});
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const auto cosets = H.solve({});
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tc::Path<size_t> path(cosets, H.gens());
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std::vector<size_t> map(path.order());
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path.walk(0, [&table](size_t coset, size_t gen) {
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return table.get(coset, gen);
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}, map.begin());
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Indices<N> res(prims);
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auto data = res.data();
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for (int i = 0; i < prims.size(); ++i) {
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data[i] = map[data[i]];
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}
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return res;
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}
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/**
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* Union several meshes of the same dimension
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*/
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template<int N>
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Indices<N> merge(
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const std::vector<Indices<N>> &meshes
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) {
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size_t cols = 0;
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for (const auto &mesh: meshes) {
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cols += mesh.cols();
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}
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Indices<N> res(N, cols);
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size_t offset = 0;
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for (const Indices<N> &mesh: meshes) {
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res.middleCols(offset, mesh.cols()) = mesh;
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offset += mesh.cols();
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}
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return res;
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}
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template<int N>
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[[nodiscard]]
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std::vector<Indices<N>> tile(
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Indices<N> prims,
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const tc::Group &G,
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const tc::Group &H
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) {
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const auto &table = G.solve({});
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const auto &cosets = G.solve(H.gens());
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tc::Path<> path(cosets);
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std::vector<Indices<N>> res(path.order());
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path.walk(prims, [&](Indices<N> from, auto gen) {
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for (int i = 0; i < from.size(); ++i) {
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from(i) = table.get(from(i), gen);
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}
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return from;
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}, res.begin());
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return res;
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}
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/**
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* Produce a mesh of higher dimension by fanning a single point to all primitives in this mesh.
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*/
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template<int N>
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[[nodiscard]]
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Indices<N + 1> fan(
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Indices<N> prims,
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int root
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) {
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Indices<N + 1> res(N + 1, prims.cols());
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res.topRows(N) = prims;
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res.bottomRows(1) = root;
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return res;
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}
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/**
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* Produce a mesh of primitives that fill out the volume of the subgroup generated by generators g_gens within the group context
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*/
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template<int N>
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Indices<N> cell(
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const tc::Group &G
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) {
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assert(G.rank() + 1 == N); // g_gens size must be one less than N
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std::vector<Indices<N - 1>> facets;
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for (auto H: G.subs(N - 2)) {
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auto sub_base = cell<N - 1>(H);
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auto base = recontext(sub_base, G, H);
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auto tiles = tile(base, G, H);
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facets.insert(
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facets.end(),
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tiles.begin() + 1, // skip "near" facet
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tiles.end()
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);
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}
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return fan(merge(facets), 0);
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}
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/**
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* Single-index primitives should not be further triangulated.
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*/
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template<>
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Indices<1> cell<1>(
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const tc::Group &G
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) {
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assert(G.rank() == 0); // rank must be 0 for trivial Mesh
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return Indices<1>::Zero(1, 1);
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}
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template<int N>
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struct Hull {
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struct Tiling {
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Eigen::Index first;
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Eigen::Index count;
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};
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std::vector<Tiling> tilings{};
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std::vector<std::vector<size_t>> subgroups{};
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Indices<N> inds{};
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explicit Hull(tc::Group const &G) {
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std::vector<Indices<N>> parts;
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Eigen::Index first = 0;
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for (const auto &H: G.subs(N - 1)) {
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auto sub_base = cell<N>(H);
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auto base = recontext(sub_base, G, H);
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auto tiles = tile(base, G, H);
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auto tiling = merge(tiles);
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subgroups.push_back(H.gens());
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tilings.push_back({first, tiling.cols()});
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parts.push_back(tiling);
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first += tiling.cols();
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}
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inds = merge(parts);
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}
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};
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struct Points {
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Eigen::Array<float, 4, Eigen::Dynamic> verts;
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explicit Points(tc::Group const &G, Eigen::Vector<float, 5> root) {
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auto mirrors = mirror<5>(G);
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auto corners = plane_intersections(mirrors);
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auto start = corners * root;
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tc::Cosets table = G.solve();
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tc::Path<vec5> path(table, mirrors.colwise());
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Eigen::Array<float, 5, Eigen::Dynamic> higher(5, path.order());
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path.walk(start, Reflect(), higher.matrix().colwise().begin());
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verts = Stereo()(higher);
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}
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};
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