Files
toddcox-visualize/vis/shaders/test/white.glsl
2020-03-09 19:35:07 -04:00

16 lines
258 B
GLSL

#version 430
layout(std140, binding=0) uniform globals {
mat4 proj;
float time;
};
out vec4 diffuse;
void main() {
vec3 hue = vec3(time) + vec3(0, 2, 4) * 3.1415 / 6.0;
vec3 rgb = cos(hue) * 0.3 + vec3(0.7);
diffuse = vec4(rgb, 1);
}