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18 lines
274 B
GLSL
18 lines
274 B
GLSL
#version 430
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out gl_PerVertex {
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vec4 gl_Position;
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};
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layout(location=0) uniform mat4 proj;
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layout(location=1) uniform mat4 view;
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layout(location=0) in vec4 pos;
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out vec4 vpos;
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void main() {
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vpos = view * pos;
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gl_Position = proj * vec4(vpos.xyz / (1), 1);
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}
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