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toddcox-visualize/vis/res/shaders/main.vert.glsl
2022-10-09 23:55:04 -04:00

16 lines
309 B
GLSL

#version 440
//layout(location=1) uniform float time;
layout(location=2) uniform mat4 proj;
//layout(location=3) uniform mat4 rot;
layout(location=0) in vec4 pos;
void main() {
// mat3 rot3 = mat3(rot);
// vec3 pos3 = rot3 * pos;
vec3 pos3 = pos.xyz;
gl_Position = proj * vec4(pos3, 1.0);
}