Files
toddcox-visualize/vis/include/util.hpp
2020-01-08 22:03:35 -05:00

42 lines
1.2 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <glad/glad.h>
#include <sstream>
void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
char const *ptrs[sources.size()];
for (size_t i = 0; i < sources.size(); ++i) {
ptrs[i] = sources[i].c_str();
}
glShaderSource(shader, sources.size(), ptrs, nullptr);
}
std::string utilShaderInfoLog(GLuint shader) {
int len;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
char buffer[len];
glGetShaderInfoLog(shader, len, nullptr, buffer);
return std::string(buffer);
}
std::string utilProgramInfoLog(GLuint program) {
int len;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
char buffer[len];
glGetProgramInfoLog(program, len, nullptr, buffer);
return std::string(buffer);
}
std::string utilInfo() {
std::stringstream ss;
ss
<< "Graphics Information:" << std::endl
<< " Vendor: " << glGetString(GL_VENDOR) << std::endl
<< " Renderer: " << glGetString(GL_RENDERER) << std::endl
<< " OpenGL version: " << glGetString(GL_VERSION) << std::endl
<< " Shading version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
return ss.str();
}