forked from mirror/vulkan-zig
@@ -1,14 +1,32 @@
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pub usingnamespace @cImport({
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const c = @cImport({
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@cDefine("GLFW_INCLUDE_NONE", {});
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@cInclude("GLFW/glfw3.h");
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});
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const vk = @import("vulkan");
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const c = @This();
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// Re-export the GLFW things that we need
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pub const GLFW_TRUE = c.GLFW_TRUE;
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pub const GLFW_FALSE = c.GLFW_FALSE;
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pub const GLFW_CLIENT_API = c.GLFW_CLIENT_API;
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pub const GLFW_NO_API = c.GLFW_NO_API;
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pub const GLFWwindow = c.GLFWwindow;
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pub const glfwInit = c.glfwInit;
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pub const glfwTerminate = c.glfwTerminate;
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pub const glfwVulkanSupported = c.glfwVulkanSupported;
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pub const glfwWindowHint = c.glfwWindowHint;
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pub const glfwCreateWindow = c.glfwCreateWindow;
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pub const glfwDestroyWindow = c.glfwDestroyWindow;
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pub const glfwWindowShouldClose = c.glfwWindowShouldClose;
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pub const glfwGetRequiredInstanceExtensions = c.glfwGetRequiredInstanceExtensions;
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pub const glfwGetFramebufferSize = c.glfwGetFramebufferSize;
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pub const glfwPollEvents = c.glfwPollEvents;
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// usually the GLFW vulkan functions are exported if Vulkan is included,
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// but since thats not the case here, they are manually imported.
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// but since thats not the case here, they are manually imported.
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pub extern fn glfwGetInstanceProcAddress(instance: vk.Instance, procname: [*:0]const u8) vk.PfnVoidFunction;
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pub extern fn glfwGetPhysicalDevicePresentationSupport(instance: vk.Instance, pdev: vk.PhysicalDevice, queuefamily: u32) c_int;
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pub extern fn glfwCreateWindowSurface(instance: vk.Instance, window: *c.GLFWwindow, allocation_callbacks: ?*const vk.AllocationCallbacks, surface: *vk.SurfaceKHR) vk.Result;
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pub extern fn glfwCreateWindowSurface(instance: vk.Instance, window: *GLFWwindow, allocation_callbacks: ?*const vk.AllocationCallbacks, surface: *vk.SurfaceKHR) vk.Result;
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