forked from mirror/vulkan-zig
Graphics context for example
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13
examples/c.zig
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13
examples/c.zig
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pub usingnamespace @cImport({
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@cDefine("GLFW_INCLUDE_NONE", {});
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@cInclude("GLFW/glfw3.h");
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});
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const vk = @import("vulkan");
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// usually the GLFW vulkan functions are exported if Vulkan is included,
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// but since thats not the case here, they are manually imported.
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pub extern "c" fn glfwGetInstanceProcAddress(instance: vk.Instance, procname: [*:0]const u8) vk.PfnVoidFunction;
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pub extern "c" fn glfwGetPhysicalDevicePresentationSupport(instance: vk.Instance, pdev: vk.PhysicalDevice, queuefamily: u32) c_int;
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pub extern "c" fn glfwCreateWindowSurface(instance: vk.Instance, window: *GLFWwindow, allocation_callbacks: ?*const vk.AllocationCallbacks, surface: *vk.SurfaceKHR) vk.Result;
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