forked from mirror/vulkan-zig
load the instance proc addr from vkb instead of the loader
Am honestly not sure if this is objectively better, but I can imagine that it's cleaner to rely on GLFW proc only to load the vkb. then rely on the vkb for everything else after that. Feedback is appreciated!
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@@ -7,6 +7,7 @@ const required_device_extensions = [_][*:0]const u8{vk.extension_info.khr_swapch
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const BaseDispatch = vk.BaseWrapper(.{
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.createInstance = true,
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.getInstanceProcAddr = true,
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});
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const InstanceDispatch = vk.InstanceWrapper(.{
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@@ -114,7 +115,7 @@ pub const GraphicsContext = struct {
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.pp_enabled_extension_names = @ptrCast([*]const [*:0]const u8, glfw_exts),
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}, null);
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self.vki = try InstanceDispatch.load(self.instance, c.glfwGetInstanceProcAddress);
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self.vki = try InstanceDispatch.load(self.instance, self.vkb.dispatch.vkGetInstanceProcAddr);
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errdefer self.vki.destroyInstance(self.instance, null);
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self.surface = try createSurface(self.instance, window);
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