forked from mirror/vulkan-zig
remove a couple glslc specific assumptions
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@@ -27,6 +27,7 @@ pub fn build(b: *Builder) void {
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const shaders = vkgen.ShaderCompileStep.create(
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b,
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&[_][]const u8{ "glslc", "--target-env=vulkan1.2" },
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"-o",
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);
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shaders.add("triangle_vert", "examples/shaders/triangle.vert", .{});
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shaders.add("triangle_frag", "examples/shaders/triangle.frag", .{});
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