diff --git a/src/vulkan/render.zig b/src/vulkan/render.zig index bac95ee..0afdf3e 100644 --- a/src/vulkan/render.zig +++ b/src/vulkan/render.zig @@ -18,7 +18,7 @@ const preamble = \\ \\pub const vulkan_call_conv: std.builtin.CallingConvention = if (builtin.os.tag == .windows and builtin.cpu.arch == .x86) \\ .Stdcall - \\ else if (builtin.abi == .android and (builtin.cpu.arch.isARM() or builtin.cpu.arch.isThumb()) and std.Target.arm.featureSetHas(builtin.cpu.features, .has_v7) and builtin.cpu.arch.ptrBitWidth() == 32) + \\ else if (builtin.abi == .android and (builtin.cpu.arch.isArm() or builtin.cpu.arch.isThumb()) and std.Target.arm.featureSetHas(builtin.cpu.features, .has_v7) and builtin.cpu.arch.ptrBitWidth() == 32) \\ // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" \\ // calling convention, i.e. float parameters are passed in registers. This \\ // is true even if the rest of the application passes floats on the stack,