forked from mirror/vulkan-zig
Remove type param from cast builtins
This commit is contained in:
@@ -112,7 +112,7 @@ pub const GraphicsContext = struct {
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self.instance = try self.vkb.createInstance(&.{
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self.instance = try self.vkb.createInstance(&.{
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.p_application_info = &app_info,
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.p_application_info = &app_info,
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.enabled_extension_count = glfw_exts_count,
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.enabled_extension_count = glfw_exts_count,
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.pp_enabled_extension_names = @ptrCast([*]const [*:0]const u8, glfw_exts),
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.pp_enabled_extension_names = @as([*]const [*:0]const u8, @ptrCast(glfw_exts)),
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}, null);
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}, null);
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self.vki = try InstanceDispatch.load(self.instance, self.vkb.dispatch.vkGetInstanceProcAddr);
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self.vki = try InstanceDispatch.load(self.instance, self.vkb.dispatch.vkGetInstanceProcAddr);
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@@ -148,8 +148,8 @@ pub const GraphicsContext = struct {
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pub fn findMemoryTypeIndex(self: GraphicsContext, memory_type_bits: u32, flags: vk.MemoryPropertyFlags) !u32 {
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pub fn findMemoryTypeIndex(self: GraphicsContext, memory_type_bits: u32, flags: vk.MemoryPropertyFlags) !u32 {
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for (self.mem_props.memory_types[0..self.mem_props.memory_type_count], 0..) |mem_type, i| {
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for (self.mem_props.memory_types[0..self.mem_props.memory_type_count], 0..) |mem_type, i| {
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if (memory_type_bits & (@as(u32, 1) << @truncate(u5, i)) != 0 and mem_type.property_flags.contains(flags)) {
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if (memory_type_bits & (@as(u32, 1) << @truncate(i)) != 0 and mem_type.property_flags.contains(flags)) {
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return @truncate(u32, i);
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return @truncate(i);
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}
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}
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}
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}
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@@ -209,7 +209,7 @@ fn initializeCandidate(vki: InstanceDispatch, candidate: DeviceCandidate) !vk.De
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.queue_create_info_count = queue_count,
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.queue_create_info_count = queue_count,
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.p_queue_create_infos = &qci,
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.p_queue_create_infos = &qci,
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.enabled_extension_count = required_device_extensions.len,
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.enabled_extension_count = required_device_extensions.len,
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.pp_enabled_extension_names = @ptrCast([*]const [*:0]const u8, &required_device_extensions),
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.pp_enabled_extension_names = @as([*]const [*:0]const u8, @ptrCast(&required_device_extensions)),
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}, null);
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}, null);
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}
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}
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@@ -286,7 +286,7 @@ fn allocateQueues(vki: InstanceDispatch, pdev: vk.PhysicalDevice, allocator: All
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var present_family: ?u32 = null;
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var present_family: ?u32 = null;
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for (families, 0..) |properties, i| {
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for (families, 0..) |properties, i| {
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const family = @intCast(u32, i);
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const family: u32 = @intCast(i);
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if (graphics_family == null and properties.queue_flags.graphics_bit) {
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if (graphics_family == null and properties.queue_flags.graphics_bit) {
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graphics_family = family;
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graphics_family = family;
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@@ -150,27 +150,27 @@ pub const Swapchain = struct {
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// Step 1: Make sure the current frame has finished rendering
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// Step 1: Make sure the current frame has finished rendering
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const current = self.currentSwapImage();
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const current = self.currentSwapImage();
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try current.waitForFence(self.gc);
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try current.waitForFence(self.gc);
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try self.gc.vkd.resetFences(self.gc.dev, 1, @ptrCast([*]const vk.Fence, ¤t.frame_fence));
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try self.gc.vkd.resetFences(self.gc.dev, 1, @ptrCast(¤t.frame_fence));
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// Step 2: Submit the command buffer
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// Step 2: Submit the command buffer
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const wait_stage = [_]vk.PipelineStageFlags{.{ .top_of_pipe_bit = true }};
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const wait_stage = [_]vk.PipelineStageFlags{.{ .top_of_pipe_bit = true }};
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try self.gc.vkd.queueSubmit(self.gc.graphics_queue.handle, 1, &[_]vk.SubmitInfo{.{
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try self.gc.vkd.queueSubmit(self.gc.graphics_queue.handle, 1, &[_]vk.SubmitInfo{.{
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.wait_semaphore_count = 1,
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.wait_semaphore_count = 1,
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.p_wait_semaphores = @ptrCast([*]const vk.Semaphore, ¤t.image_acquired),
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.p_wait_semaphores = @ptrCast(¤t.image_acquired),
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.p_wait_dst_stage_mask = &wait_stage,
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.p_wait_dst_stage_mask = &wait_stage,
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.command_buffer_count = 1,
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.command_buffer_count = 1,
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.p_command_buffers = @ptrCast([*]const vk.CommandBuffer, &cmdbuf),
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.p_command_buffers = @ptrCast(&cmdbuf),
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.signal_semaphore_count = 1,
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.signal_semaphore_count = 1,
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.p_signal_semaphores = @ptrCast([*]const vk.Semaphore, ¤t.render_finished),
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.p_signal_semaphores = @ptrCast(¤t.render_finished),
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}}, current.frame_fence);
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}}, current.frame_fence);
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// Step 3: Present the current frame
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// Step 3: Present the current frame
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_ = try self.gc.vkd.queuePresentKHR(self.gc.present_queue.handle, &.{
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_ = try self.gc.vkd.queuePresentKHR(self.gc.present_queue.handle, &.{
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.wait_semaphore_count = 1,
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.wait_semaphore_count = 1,
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.p_wait_semaphores = @ptrCast([*]const vk.Semaphore, ¤t.render_finished),
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.p_wait_semaphores = @as([*]const vk.Semaphore, @ptrCast(¤t.render_finished)),
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.swapchain_count = 1,
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.swapchain_count = 1,
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.p_swapchains = @ptrCast([*]const vk.SwapchainKHR, &self.handle),
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.p_swapchains = @as([*]const vk.SwapchainKHR, @ptrCast(&self.handle)),
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.p_image_indices = @ptrCast([*]const u32, &self.image_index),
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.p_image_indices = @as([*]const u32, @ptrCast(&self.image_index)),
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});
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});
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// Step 4: Acquire next frame
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// Step 4: Acquire next frame
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@@ -243,7 +243,7 @@ const SwapImage = struct {
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}
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}
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fn waitForFence(self: SwapImage, gc: *const GraphicsContext) !void {
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fn waitForFence(self: SwapImage, gc: *const GraphicsContext) !void {
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_ = try gc.vkd.waitForFences(gc.dev, 1, @ptrCast([*]const vk.Fence, &self.frame_fence), vk.TRUE, std.math.maxInt(u64));
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_ = try gc.vkd.waitForFences(gc.dev, 1, @ptrCast(&self.frame_fence), vk.TRUE, std.math.maxInt(u64));
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}
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}
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};
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};
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@@ -53,8 +53,8 @@ pub fn main() !void {
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c.glfwWindowHint(c.GLFW_CLIENT_API, c.GLFW_NO_API);
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c.glfwWindowHint(c.GLFW_CLIENT_API, c.GLFW_NO_API);
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const window = c.glfwCreateWindow(
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const window = c.glfwCreateWindow(
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@intCast(c_int, extent.width),
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@intCast(extent.width),
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@intCast(c_int, extent.height),
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@intCast(extent.height),
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app_name,
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app_name,
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null,
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null,
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null,
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null,
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@@ -133,9 +133,9 @@ pub fn main() !void {
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var h: c_int = undefined;
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var h: c_int = undefined;
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c.glfwGetWindowSize(window, &w, &h);
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c.glfwGetWindowSize(window, &w, &h);
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if (state == .suboptimal or extent.width != @intCast(u32, w) or extent.height != @intCast(u32, h)) {
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if (state == .suboptimal or extent.width != @as(u32, @intCast(w)) or extent.height != @as(u32, @intCast(h))) {
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extent.width = @intCast(u32, w);
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extent.width = @intCast(w);
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extent.height = @intCast(u32, h);
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extent.height = @intCast(h);
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try swapchain.recreate(extent);
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try swapchain.recreate(extent);
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destroyFramebuffers(&gc, allocator, framebuffers);
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destroyFramebuffers(&gc, allocator, framebuffers);
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@@ -176,7 +176,7 @@ fn uploadVertices(gc: *const GraphicsContext, pool: vk.CommandPool, buffer: vk.B
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const data = try gc.vkd.mapMemory(gc.dev, staging_memory, 0, vk.WHOLE_SIZE, .{});
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const data = try gc.vkd.mapMemory(gc.dev, staging_memory, 0, vk.WHOLE_SIZE, .{});
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defer gc.vkd.unmapMemory(gc.dev, staging_memory);
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defer gc.vkd.unmapMemory(gc.dev, staging_memory);
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const gpu_vertices = @ptrCast([*]Vertex, @alignCast(@alignOf(Vertex), data));
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const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(data));
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for (vertices, 0..) |vertex, i| {
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for (vertices, 0..) |vertex, i| {
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gpu_vertices[i] = vertex;
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gpu_vertices[i] = vertex;
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}
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}
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@@ -191,8 +191,8 @@ fn copyBuffer(gc: *const GraphicsContext, pool: vk.CommandPool, dst: vk.Buffer,
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.command_pool = pool,
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.command_pool = pool,
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.level = .primary,
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.level = .primary,
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.command_buffer_count = 1,
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.command_buffer_count = 1,
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}, @ptrCast([*]vk.CommandBuffer, &cmdbuf));
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}, @ptrCast(&cmdbuf));
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defer gc.vkd.freeCommandBuffers(gc.dev, pool, 1, @ptrCast([*]const vk.CommandBuffer, &cmdbuf));
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defer gc.vkd.freeCommandBuffers(gc.dev, pool, 1, @ptrCast(&cmdbuf));
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try gc.vkd.beginCommandBuffer(cmdbuf, &.{
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try gc.vkd.beginCommandBuffer(cmdbuf, &.{
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.flags = .{ .one_time_submit_bit = true },
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.flags = .{ .one_time_submit_bit = true },
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@@ -203,16 +203,16 @@ fn copyBuffer(gc: *const GraphicsContext, pool: vk.CommandPool, dst: vk.Buffer,
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.dst_offset = 0,
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.dst_offset = 0,
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.size = size,
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.size = size,
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};
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};
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gc.vkd.cmdCopyBuffer(cmdbuf, src, dst, 1, @ptrCast([*]const vk.BufferCopy, ®ion));
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gc.vkd.cmdCopyBuffer(cmdbuf, src, dst, 1, @ptrCast(®ion));
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try gc.vkd.endCommandBuffer(cmdbuf);
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try gc.vkd.endCommandBuffer(cmdbuf);
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const si = vk.SubmitInfo{
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const si = vk.SubmitInfo{
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.command_buffer_count = 1,
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.command_buffer_count = 1,
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.p_command_buffers = @ptrCast([*]const vk.CommandBuffer, &cmdbuf),
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.p_command_buffers = @ptrCast(&cmdbuf),
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.p_wait_dst_stage_mask = undefined,
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.p_wait_dst_stage_mask = undefined,
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};
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};
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try gc.vkd.queueSubmit(gc.graphics_queue.handle, 1, @ptrCast([*]const vk.SubmitInfo, &si), .null_handle);
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try gc.vkd.queueSubmit(gc.graphics_queue.handle, 1, @ptrCast(&si), .null_handle);
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try gc.vkd.queueWaitIdle(gc.graphics_queue.handle);
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try gc.vkd.queueWaitIdle(gc.graphics_queue.handle);
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}
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}
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@@ -232,9 +232,9 @@ fn createCommandBuffers(
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try gc.vkd.allocateCommandBuffers(gc.dev, &.{
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try gc.vkd.allocateCommandBuffers(gc.dev, &.{
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.command_pool = pool,
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.command_pool = pool,
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.level = .primary,
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.level = .primary,
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.command_buffer_count = @truncate(u32, cmdbufs.len),
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.command_buffer_count = @as(u32, @truncate(cmdbufs.len)),
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}, cmdbufs.ptr);
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}, cmdbufs.ptr);
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errdefer gc.vkd.freeCommandBuffers(gc.dev, pool, @truncate(u32, cmdbufs.len), cmdbufs.ptr);
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errdefer gc.vkd.freeCommandBuffers(gc.dev, pool, @truncate(cmdbufs.len), cmdbufs.ptr);
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const clear = vk.ClearValue{
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const clear = vk.ClearValue{
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.color = .{ .float_32 = .{ 0, 0, 0, 1 } },
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.color = .{ .float_32 = .{ 0, 0, 0, 1 } },
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@@ -243,8 +243,8 @@ fn createCommandBuffers(
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const viewport = vk.Viewport{
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const viewport = vk.Viewport{
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.x = 0,
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.x = 0,
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.y = 0,
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.y = 0,
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.width = @floatFromInt(f32, extent.width),
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.width = @as(f32, @floatFromInt(extent.width)),
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.height = @floatFromInt(f32, extent.height),
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.height = @as(f32, @floatFromInt(extent.height)),
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.min_depth = 0,
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.min_depth = 0,
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.max_depth = 1,
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.max_depth = 1,
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};
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};
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@@ -257,8 +257,8 @@ fn createCommandBuffers(
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for (cmdbufs, framebuffers) |cmdbuf, framebuffer| {
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for (cmdbufs, framebuffers) |cmdbuf, framebuffer| {
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try gc.vkd.beginCommandBuffer(cmdbuf, &.{});
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try gc.vkd.beginCommandBuffer(cmdbuf, &.{});
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gc.vkd.cmdSetViewport(cmdbuf, 0, 1, @ptrCast([*]const vk.Viewport, &viewport));
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gc.vkd.cmdSetViewport(cmdbuf, 0, 1, @ptrCast(&viewport));
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gc.vkd.cmdSetScissor(cmdbuf, 0, 1, @ptrCast([*]const vk.Rect2D, &scissor));
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gc.vkd.cmdSetScissor(cmdbuf, 0, 1, @ptrCast(&scissor));
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// This needs to be a separate definition - see https://github.com/ziglang/zig/issues/7627.
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// This needs to be a separate definition - see https://github.com/ziglang/zig/issues/7627.
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const render_area = vk.Rect2D{
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const render_area = vk.Rect2D{
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@@ -271,12 +271,12 @@ fn createCommandBuffers(
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.framebuffer = framebuffer,
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.framebuffer = framebuffer,
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.render_area = render_area,
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.render_area = render_area,
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.clear_value_count = 1,
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.clear_value_count = 1,
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.p_clear_values = @ptrCast([*]const vk.ClearValue, &clear),
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.p_clear_values = @as([*]const vk.ClearValue, @ptrCast(&clear)),
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}, .@"inline");
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}, .@"inline");
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gc.vkd.cmdBindPipeline(cmdbuf, .graphics, pipeline);
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gc.vkd.cmdBindPipeline(cmdbuf, .graphics, pipeline);
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const offset = [_]vk.DeviceSize{0};
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const offset = [_]vk.DeviceSize{0};
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gc.vkd.cmdBindVertexBuffers(cmdbuf, 0, 1, @ptrCast([*]const vk.Buffer, &buffer), &offset);
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gc.vkd.cmdBindVertexBuffers(cmdbuf, 0, 1, @ptrCast(&buffer), &offset);
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gc.vkd.cmdDraw(cmdbuf, vertices.len, 1, 0, 0);
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gc.vkd.cmdDraw(cmdbuf, vertices.len, 1, 0, 0);
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gc.vkd.cmdEndRenderPass(cmdbuf);
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gc.vkd.cmdEndRenderPass(cmdbuf);
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@@ -287,7 +287,7 @@ fn createCommandBuffers(
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}
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}
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fn destroyCommandBuffers(gc: *const GraphicsContext, pool: vk.CommandPool, allocator: Allocator, cmdbufs: []vk.CommandBuffer) void {
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fn destroyCommandBuffers(gc: *const GraphicsContext, pool: vk.CommandPool, allocator: Allocator, cmdbufs: []vk.CommandBuffer) void {
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gc.vkd.freeCommandBuffers(gc.dev, pool, @truncate(u32, cmdbufs.len), cmdbufs.ptr);
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gc.vkd.freeCommandBuffers(gc.dev, pool, @truncate(cmdbufs.len), cmdbufs.ptr);
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allocator.free(cmdbufs);
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allocator.free(cmdbufs);
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}
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}
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@@ -302,7 +302,7 @@ fn createFramebuffers(gc: *const GraphicsContext, allocator: Allocator, render_p
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fb.* = try gc.vkd.createFramebuffer(gc.dev, &.{
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fb.* = try gc.vkd.createFramebuffer(gc.dev, &.{
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.render_pass = render_pass,
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.render_pass = render_pass,
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.attachment_count = 1,
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.attachment_count = 1,
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.p_attachments = @ptrCast([*]const vk.ImageView, &swapchain.swap_images[i].view),
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.p_attachments = @as([*]const vk.ImageView, @ptrCast(&swapchain.swap_images[i].view)),
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.width = swapchain.extent.width,
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.width = swapchain.extent.width,
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.height = swapchain.extent.height,
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.height = swapchain.extent.height,
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.layers = 1,
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.layers = 1,
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@@ -338,14 +338,14 @@ fn createRenderPass(gc: *const GraphicsContext, swapchain: Swapchain) !vk.Render
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const subpass = vk.SubpassDescription{
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const subpass = vk.SubpassDescription{
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.pipeline_bind_point = .graphics,
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.pipeline_bind_point = .graphics,
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.color_attachment_count = 1,
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.color_attachment_count = 1,
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.p_color_attachments = @ptrCast([*]const vk.AttachmentReference, &color_attachment_ref),
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.p_color_attachments = @ptrCast(&color_attachment_ref),
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};
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};
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return try gc.vkd.createRenderPass(gc.dev, &.{
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return try gc.vkd.createRenderPass(gc.dev, &.{
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.attachment_count = 1,
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.attachment_count = 1,
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.p_attachments = @ptrCast([*]const vk.AttachmentDescription, &color_attachment),
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.p_attachments = @as([*]const vk.AttachmentDescription, @ptrCast(&color_attachment)),
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.subpass_count = 1,
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.subpass_count = 1,
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.p_subpasses = @ptrCast([*]const vk.SubpassDescription, &subpass),
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.p_subpasses = @as([*]const vk.SubpassDescription, @ptrCast(&subpass)),
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}, null);
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}, null);
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}
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}
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@@ -356,13 +356,13 @@ fn createPipeline(
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) !vk.Pipeline {
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) !vk.Pipeline {
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const vert = try gc.vkd.createShaderModule(gc.dev, &.{
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const vert = try gc.vkd.createShaderModule(gc.dev, &.{
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.code_size = shaders.triangle_vert.len,
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.code_size = shaders.triangle_vert.len,
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.p_code = @ptrCast([*]const u32, &shaders.triangle_vert),
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.p_code = @as([*]const u32, @ptrCast(&shaders.triangle_vert)),
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}, null);
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}, null);
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defer gc.vkd.destroyShaderModule(gc.dev, vert, null);
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defer gc.vkd.destroyShaderModule(gc.dev, vert, null);
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|
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const frag = try gc.vkd.createShaderModule(gc.dev, &.{
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const frag = try gc.vkd.createShaderModule(gc.dev, &.{
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.code_size = shaders.triangle_frag.len,
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.code_size = shaders.triangle_frag.len,
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.p_code = @ptrCast([*]const u32, &shaders.triangle_frag),
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.p_code = @as([*]const u32, @ptrCast(&shaders.triangle_frag)),
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}, null);
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}, null);
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defer gc.vkd.destroyShaderModule(gc.dev, frag, null);
|
defer gc.vkd.destroyShaderModule(gc.dev, frag, null);
|
||||||
|
|
||||||
@@ -381,7 +381,7 @@ fn createPipeline(
|
|||||||
|
|
||||||
const pvisci = vk.PipelineVertexInputStateCreateInfo{
|
const pvisci = vk.PipelineVertexInputStateCreateInfo{
|
||||||
.vertex_binding_description_count = 1,
|
.vertex_binding_description_count = 1,
|
||||||
.p_vertex_binding_descriptions = @ptrCast([*]const vk.VertexInputBindingDescription, &Vertex.binding_description),
|
.p_vertex_binding_descriptions = @ptrCast(&Vertex.binding_description),
|
||||||
.vertex_attribute_description_count = Vertex.attribute_description.len,
|
.vertex_attribute_description_count = Vertex.attribute_description.len,
|
||||||
.p_vertex_attribute_descriptions = &Vertex.attribute_description,
|
.p_vertex_attribute_descriptions = &Vertex.attribute_description,
|
||||||
};
|
};
|
||||||
@@ -434,7 +434,7 @@ fn createPipeline(
|
|||||||
.logic_op_enable = vk.FALSE,
|
.logic_op_enable = vk.FALSE,
|
||||||
.logic_op = .copy,
|
.logic_op = .copy,
|
||||||
.attachment_count = 1,
|
.attachment_count = 1,
|
||||||
.p_attachments = @ptrCast([*]const vk.PipelineColorBlendAttachmentState, &pcbas),
|
.p_attachments = @ptrCast(&pcbas),
|
||||||
.blend_constants = [_]f32{ 0, 0, 0, 0 },
|
.blend_constants = [_]f32{ 0, 0, 0, 0 },
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -470,9 +470,9 @@ fn createPipeline(
|
|||||||
gc.dev,
|
gc.dev,
|
||||||
.null_handle,
|
.null_handle,
|
||||||
1,
|
1,
|
||||||
@ptrCast([*]const vk.GraphicsPipelineCreateInfo, &gpci),
|
@ptrCast(&gpci),
|
||||||
null,
|
null,
|
||||||
@ptrCast([*]vk.Pipeline, &pipeline),
|
@ptrCast(&pipeline),
|
||||||
);
|
);
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user