forked from mirror/vulkan-zig
Update to new build API
This commit is contained in:
17
build.zig
17
build.zig
@@ -8,6 +8,7 @@ pub const ResourceGenStep = struct {
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shader_step: *vkgen.ShaderCompileStep,
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builder: *Builder,
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package: std.build.Pkg,
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output_file: std.build.GeneratedFile,
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resources: std.ArrayList(u8),
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pub fn init(builder: *Builder, out: []const u8) *ResourceGenStep {
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@@ -19,14 +20,18 @@ pub const ResourceGenStep = struct {
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}) catch unreachable;
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self.* = .{
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.step = Step.init(.Custom, "resources", builder.allocator, make),
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.step = Step.init(.custom, "resources", builder.allocator, make),
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.shader_step = vkgen.ShaderCompileStep.init(builder, &[_][]const u8{"glslc", "--target-env=vulkan1.2"}),
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.builder = builder,
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.package = .{
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.name = "resources",
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.path = full_out_path,
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.path = .{.generated = &self.output_file},
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.dependencies = null,
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},
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.output_file = .{
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.step = &self.step,
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.path = full_out_path,
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},
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.resources = std.ArrayList(u8).init(builder.allocator),
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};
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@@ -63,9 +68,9 @@ pub const ResourceGenStep = struct {
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const self = @fieldParentPtr(ResourceGenStep, "step", step);
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const cwd = std.fs.cwd();
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const dir = std.fs.path.dirname(self.package.path).?;
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const dir = std.fs.path.dirname(self.output_file.path.?).?;
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try cwd.makePath(dir);
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try cwd.writeFile(self.package.path, self.resources.items);
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try cwd.writeFile(self.output_file.path.?, self.resources.items);
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}
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};
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@@ -88,16 +93,14 @@ pub fn build(b: *Builder) void {
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triangle_exe.linkLibC();
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triangle_exe.linkSystemLibrary("glfw");
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const vk_xml_path = b.option([]const u8, "vulkan-registry", "Override the to the Vulkan registry") orelse "examples/vk.xml";
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const vk_xml_path = b.option([]const u8, "vulkan-registry", "Override the path to the Vulkan registry") orelse "examples/vk.xml";
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const gen = vkgen.VkGenerateStep.init(b, vk_xml_path, "vk.zig");
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triangle_exe.step.dependOn(&gen.step);
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triangle_exe.addPackage(gen.package);
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const res = ResourceGenStep.init(b, "resources.zig");
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res.addShader("triangle_vert", "examples/shaders/triangle.vert");
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res.addShader("triangle_frag", "examples/shaders/triangle.frag");
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triangle_exe.step.dependOn(&res.step);
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triangle_exe.addPackage(res.package);
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const triangle_run_cmd = triangle_exe.run();
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