forked from mirror/vulkan-zig
fix alignment for shader binary
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@@ -59,9 +59,9 @@ pub const ResourceGenStep = struct {
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const shader_out_path = self.shader_step.add(source, .{});
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var writer = self.resources.writer();
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writer.print("pub const {s} = @embedFile(\"", .{name}) catch unreachable;
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writer.print("pub const {s} align(@alignOf(u32)) = @embedFile(\"", .{name}) catch unreachable;
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renderPath(shader_out_path, writer);
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writer.writeAll("\");\n") catch unreachable;
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writer.writeAll("\").*;\n") catch unreachable;
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}
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fn make(step: *Step) !void {
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@@ -379,14 +379,14 @@ fn createPipeline(
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const vert = try gc.vkd.createShaderModule(gc.dev, &.{
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.flags = .{},
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.code_size = resources.triangle_vert.len,
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.p_code = @ptrCast([*]const u32, resources.triangle_vert),
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.p_code = @ptrCast([*]const u32, &resources.triangle_vert),
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}, null);
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defer gc.vkd.destroyShaderModule(gc.dev, vert, null);
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const frag = try gc.vkd.createShaderModule(gc.dev, &.{
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.flags = .{},
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.code_size = resources.triangle_frag.len,
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.p_code = @ptrCast([*]const u32, resources.triangle_frag),
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.p_code = @ptrCast([*]const u32, &resources.triangle_frag),
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}, null);
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defer gc.vkd.destroyShaderModule(gc.dev, frag, null);
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