Make command enums lower camel case to reflect command function name style

This commit is contained in:
Robin Voetter
2021-10-25 14:34:26 +02:00
parent 5f9c17de9a
commit 90d81c1a04
2 changed files with 131 additions and 81 deletions

View File

@@ -6,76 +6,76 @@ const Allocator = std.mem.Allocator;
const required_device_extensions = [_][]const u8{vk.extension_info.khr_swapchain.name};
const BaseDispatch = vk.BaseWrapper(.{
.CreateInstance,
.createInstance,
});
const InstanceDispatch = vk.InstanceWrapper(.{
.DestroyInstance,
.CreateDevice,
.DestroySurfaceKHR,
.EnumeratePhysicalDevices,
.GetPhysicalDeviceProperties,
.EnumerateDeviceExtensionProperties,
.GetPhysicalDeviceSurfaceFormatsKHR,
.GetPhysicalDeviceSurfacePresentModesKHR,
.GetPhysicalDeviceSurfaceCapabilitiesKHR,
.GetPhysicalDeviceQueueFamilyProperties,
.GetPhysicalDeviceSurfaceSupportKHR,
.GetPhysicalDeviceMemoryProperties,
.GetDeviceProcAddr,
.destroyInstance,
.createDevice,
.destroySurfaceKHR,
.enumeratePhysicalDevices,
.getPhysicalDeviceProperties,
.enumerateDeviceExtensionProperties,
.getPhysicalDeviceSurfaceFormatsKHR,
.getPhysicalDeviceSurfacePresentModesKHR,
.getPhysicalDeviceSurfaceCapabilitiesKHR,
.getPhysicalDeviceQueueFamilyProperties,
.getPhysicalDeviceSurfaceSupportKHR,
.getPhysicalDeviceMemoryProperties,
.getDeviceProcAddr,
});
const DeviceDispatch = vk.DeviceWrapper(.{
.DestroyDevice,
.GetDeviceQueue,
.CreateSemaphore,
.CreateFence,
.CreateImageView,
.DestroyImageView,
.DestroySemaphore,
.DestroyFence,
.GetSwapchainImagesKHR,
.CreateSwapchainKHR,
.DestroySwapchainKHR,
.AcquireNextImageKHR,
.DeviceWaitIdle,
.WaitForFences,
.ResetFences,
.QueueSubmit,
.QueuePresentKHR,
.CreateCommandPool,
.DestroyCommandPool,
.AllocateCommandBuffers,
.FreeCommandBuffers,
.QueueWaitIdle,
.CreateShaderModule,
.DestroyShaderModule,
.CreatePipelineLayout,
.DestroyPipelineLayout,
.CreateRenderPass,
.DestroyRenderPass,
.CreateGraphicsPipelines,
.DestroyPipeline,
.CreateFramebuffer,
.DestroyFramebuffer,
.BeginCommandBuffer,
.EndCommandBuffer,
.AllocateMemory,
.FreeMemory,
.CreateBuffer,
.DestroyBuffer,
.GetBufferMemoryRequirements,
.MapMemory,
.UnmapMemory,
.BindBufferMemory,
.CmdBeginRenderPass,
.CmdEndRenderPass,
.CmdBindPipeline,
.CmdDraw,
.CmdSetViewport,
.CmdSetScissor,
.CmdBindVertexBuffers,
.CmdCopyBuffer,
.destroyDevice,
.getDeviceQueue,
.createSemaphore,
.createFence,
.createImageView,
.destroyImageView,
.destroySemaphore,
.destroyFence,
.getSwapchainImagesKHR,
.createSwapchainKHR,
.destroySwapchainKHR,
.acquireNextImageKHR,
.deviceWaitIdle,
.waitForFences,
.resetFences,
.queueSubmit,
.queuePresentKHR,
.createCommandPool,
.destroyCommandPool,
.allocateCommandBuffers,
.freeCommandBuffers,
.queueWaitIdle,
.createShaderModule,
.destroyShaderModule,
.createPipelineLayout,
.destroyPipelineLayout,
.createRenderPass,
.destroyRenderPass,
.createGraphicsPipelines,
.destroyPipeline,
.createFramebuffer,
.destroyFramebuffer,
.beginCommandBuffer,
.endCommandBuffer,
.allocateMemory,
.freeMemory,
.createBuffer,
.destroyBuffer,
.getBufferMemoryRequirements,
.mapMemory,
.unmapMemory,
.bindBufferMemory,
.cmdBeginRenderPass,
.cmdEndRenderPass,
.cmdBindPipeline,
.cmdDraw,
.cmdSetViewport,
.cmdSetScissor,
.cmdBindVertexBuffers,
.cmdCopyBuffer,
});
pub const GraphicsContext = struct {