Only use stdcall when on 32-bit windows (https://github.com/ziglang/zig/issues/7337)

This commit is contained in:
Robin Voetter
2020-12-09 01:30:31 +01:00
parent 78f08e160f
commit 93101d595f
2 changed files with 4 additions and 4 deletions

View File

@@ -14,7 +14,7 @@ const preamble =
\\const std = @import("std");
\\const builtin = @import("builtin");
\\const root = @import("root");
\\pub const vulkan_call_conv: builtin.CallingConvention = if (builtin.os.tag == .windows)
\\pub const vulkan_call_conv: builtin.CallingConvention = if (builtin.os.tag == .windows and builtin.os.arch == .i386)
\\ .Stdcall
\\ else if (builtin.abi == .android and (builtin.cpu.arch.isARM() or builtin.cpu.arch.isThumb()) and builtin.Target.arm.featureSetHas(builtin.cpu.features, .has_v7) and builtin.cpu.arch.ptrBitWidth() == 32)
\\ // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"