forked from mirror/vulkan-zig
expose shader hash in Shader struct
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@@ -72,6 +72,7 @@ pub const GenerateStep = struct {
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/// by parsing it and rendering with `std.zig.parse` and `std.zig.render` respectively.
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fn make(step: *Build.Step, progress: *std.Progress.Node) !void {
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_ = progress;
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const b = step.owner;
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const self = @fieldParentPtr(GenerateStep, "step", step);
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const cwd = std.fs.cwd();
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