forked from mirror/vulkan-zig
@@ -165,8 +165,8 @@ pub const ShaderCompileStep = struct {
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}
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/// Internal build function.
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fn make(step: *Build.Step, progress: std.Progress.Node) !void {
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_ = progress;
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fn make(step: *Build.Step, options: Build.Step.MakeOptions) !void {
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_ = options;
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const b = step.owner;
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const self: *ShaderCompileStep = @fieldParentPtr("step", step);
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const cwd = std.fs.cwd();
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