forked from mirror/vulkan-zig
update to latest zig: update to new progress api
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@@ -165,7 +165,7 @@ pub const ShaderCompileStep = struct {
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}
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/// Internal build function.
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fn make(step: *Build.Step, progress: *std.Progress.Node) !void {
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fn make(step: *Build.Step, progress: std.Progress.Node) !void {
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_ = progress;
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const b = step.owner;
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const self: *ShaderCompileStep = @fieldParentPtr("step", step);
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