update build to use new build API

This commit is contained in:
avokadoen
2023-02-07 21:51:46 +01:00
parent 782d75ac4c
commit b09e14a649
4 changed files with 21 additions and 17 deletions

View File

@@ -27,7 +27,7 @@ pub fn build(b: *std.Build) void {
const vk_xml_path = b.option([]const u8, "vulkan-registry", "Override the path to the Vulkan registry") orelse "examples/vk.xml";
const gen = vkgen.VkGenerateStep.create(b, vk_xml_path, "vk.zig");
triangle_exe.addPackage(gen.getPackage("vulkan"));
triangle_exe.addModule("vulkan", gen.getModule());
const shaders = vkgen.ShaderCompileStep.create(
b,
@@ -36,7 +36,7 @@ pub fn build(b: *std.Build) void {
);
shaders.add("triangle_vert", "examples/shaders/triangle.vert", .{});
shaders.add("triangle_frag", "examples/shaders/triangle.frag", .{});
triangle_exe.addPackage(shaders.getPackage("shaders"));
triangle_exe.addModule("shaders", shaders.getModule());
const triangle_run_cmd = triangle_exe.run();
triangle_run_cmd.step.dependOn(b.getInstallStep());
@@ -58,6 +58,6 @@ pub fn build(b: *std.Build) void {
.target = target,
.optimize = optimize,
});
ref_all_decls_test.addPackage(gen.getPackage("vulkan"));
ref_all_decls_test.addModule("vulkan", gen.getModule());
test_step.dependOn(&ref_all_decls_test.step);
}