update zig shaders

This commit is contained in:
Ali Cheraghi
2025-06-05 02:37:24 +03:30
parent c9f2c528cc
commit c1c56e9ec5
2 changed files with 2 additions and 5 deletions

View File

@@ -4,16 +4,13 @@ const gpu = std.gpu;
extern const a_pos: @Vector(2, f32) addrspace(.input);
extern const a_color: @Vector(3, f32) addrspace(.input);
extern var v_position: @Vector(4, f32) addrspace(.output);
extern var v_color: @Vector(3, f32) addrspace(.output);
export fn main() callconv(.spirv_vertex) void {
gpu.location(&a_pos, 0);
gpu.location(&a_color, 1);
gpu.location(&v_color, 0);
gpu.position(&v_position);
const temp: @Vector(4, f32) = .{ a_pos[0], a_pos[1], 0.0, 1.0 };
v_position = temp;
gpu.position_out.* = .{ a_pos[0], a_pos[1], 0.0, 1.0 };
v_color = a_color;
}