forked from mirror/vulkan-zig
fix alignment for shader binary
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@@ -379,14 +379,14 @@ fn createPipeline(
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const vert = try gc.vkd.createShaderModule(gc.dev, &.{
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.flags = .{},
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.code_size = resources.triangle_vert.len,
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.p_code = @ptrCast([*]const u32, resources.triangle_vert),
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.p_code = @ptrCast([*]const u32, &resources.triangle_vert),
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}, null);
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defer gc.vkd.destroyShaderModule(gc.dev, vert, null);
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const frag = try gc.vkd.createShaderModule(gc.dev, &.{
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.flags = .{},
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.code_size = resources.triangle_frag.len,
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.p_code = @ptrCast([*]const u32, resources.triangle_frag),
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.p_code = @ptrCast([*]const u32, &resources.triangle_frag),
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}, null);
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defer gc.vkd.destroyShaderModule(gc.dev, frag, null);
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