forked from mirror/vulkan-zig
Don't remove pointers on in_pointer parameters.
Previously pointers were removed here to facilitate using anonymous struct
literals. Now that Zig supports &.{, these are no longer required, and they
can be pointers again.
Note that there are still some problems in the Zig stage1 compiler, see
https://github.com/ziglang/zig/issues/7627 for example.
This commit is contained in:
@@ -108,7 +108,7 @@ pub const GraphicsContext = struct {
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.api_version = vk.API_VERSION_1_2,
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};
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self.instance = try self.vkb.createInstance(.{
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self.instance = try self.vkb.createInstance(&.{
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.flags = .{},
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.p_application_info = &app_info,
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.enabled_layer_count = 0,
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@@ -160,7 +160,7 @@ pub const GraphicsContext = struct {
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}
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pub fn allocate(self: GraphicsContext, requirements: vk.MemoryRequirements, flags: vk.MemoryPropertyFlags) !vk.DeviceMemory {
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return try self.vkd.allocateMemory(self.dev, .{
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return try self.vkd.allocateMemory(self.dev, &.{
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.allocation_size = requirements.size,
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.memory_type_index = try self.findMemoryTypeIndex(requirements.memory_type_bits, flags),
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}, null);
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@@ -210,7 +210,7 @@ fn initializeCandidate(vki: InstanceDispatch, candidate: DeviceCandidate) !vk.De
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else
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2;
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return try vki.createDevice(candidate.pdev, .{
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return try vki.createDevice(candidate.pdev, &.{
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.flags = .{},
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.queue_create_info_count = queue_count,
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.p_queue_create_infos = &qci,
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@@ -40,10 +40,13 @@ pub const Swapchain = struct {
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image_count = std.math.min(image_count, caps.max_image_count);
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}
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const concurrent = gc.graphics_queue.family != gc.present_queue.family;
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const qfi = [_]u32{ gc.graphics_queue.family, gc.present_queue.family };
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const sharing_mode: vk.SharingMode = if (gc.graphics_queue.family != gc.present_queue.family)
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.concurrent
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else
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.exclusive;
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const handle = try gc.vkd.createSwapchainKHR(gc.dev, .{
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const handle = try gc.vkd.createSwapchainKHR(gc.dev, &.{
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.flags = .{},
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.surface = gc.surface,
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.min_image_count = image_count,
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@@ -52,7 +55,7 @@ pub const Swapchain = struct {
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.image_extent = actual_extent,
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.image_array_layers = 1,
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.image_usage = .{ .color_attachment_bit = true, .transfer_dst_bit = true },
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.image_sharing_mode = if (concurrent) .concurrent else .exclusive,
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.image_sharing_mode = sharing_mode,
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.queue_family_index_count = qfi.len,
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.p_queue_family_indices = &qfi,
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.pre_transform = caps.current_transform,
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@@ -71,7 +74,7 @@ pub const Swapchain = struct {
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const swap_images = try initSwapchainImages(gc, handle, surface_format.format, allocator);
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errdefer for (swap_images) |si| si.deinit(gc);
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var next_image_acquired = try gc.vkd.createSemaphore(gc.dev, .{ .flags = .{} }, null);
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var next_image_acquired = try gc.vkd.createSemaphore(gc.dev, &.{ .flags = .{} }, null);
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errdefer gc.vkd.destroySemaphore(gc.dev, next_image_acquired, null);
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const result = try gc.vkd.acquireNextImageKHR(gc.dev, handle, std.math.maxInt(u64), next_image_acquired, .null_handle);
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@@ -159,7 +162,7 @@ pub const Swapchain = struct {
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}}, current.frame_fence);
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// Step 3: Present the current frame
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_ = try self.gc.vkd.queuePresentKHR(self.gc.present_queue.handle, .{
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_ = try self.gc.vkd.queuePresentKHR(self.gc.present_queue.handle, &.{
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.wait_semaphore_count = 1,
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.p_wait_semaphores = @ptrCast([*]const vk.Semaphore, ¤t.render_finished),
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.swapchain_count = 1,
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@@ -196,7 +199,7 @@ const SwapImage = struct {
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frame_fence: vk.Fence,
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fn init(gc: *const GraphicsContext, image: vk.Image, format: vk.Format) !SwapImage {
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const view = try gc.vkd.createImageView(gc.dev, .{
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const view = try gc.vkd.createImageView(gc.dev, &.{
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.flags = .{},
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.image = image,
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.view_type = .@"2d",
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@@ -212,13 +215,13 @@ const SwapImage = struct {
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}, null);
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errdefer gc.vkd.destroyImageView(gc.dev, view, null);
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const image_acquired = try gc.vkd.createSemaphore(gc.dev, .{ .flags = .{} }, null);
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const image_acquired = try gc.vkd.createSemaphore(gc.dev, &.{ .flags = .{} }, null);
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errdefer gc.vkd.destroySemaphore(gc.dev, image_acquired, null);
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const render_finished = try gc.vkd.createSemaphore(gc.dev, .{ .flags = .{} }, null);
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const render_finished = try gc.vkd.createSemaphore(gc.dev, &.{ .flags = .{} }, null);
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errdefer gc.vkd.destroySemaphore(gc.dev, image_acquired, null);
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const frame_fence = try gc.vkd.createFence(gc.dev, .{ .flags = .{ .signaled_bit = true } }, null);
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const frame_fence = try gc.vkd.createFence(gc.dev, &.{ .flags = .{ .signaled_bit = true } }, null);
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errdefer gc.vkd.destroyFence(gc.dev, frame_fence, null);
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return SwapImage{
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@@ -66,7 +66,7 @@ pub fn main() !void {
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var swapchain = try Swapchain.init(&gc, allocator, extent);
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defer swapchain.deinit();
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const pipeline_layout = try gc.vkd.createPipelineLayout(gc.dev, .{
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const pipeline_layout = try gc.vkd.createPipelineLayout(gc.dev, &.{
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.flags = .{},
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.set_layout_count = 0,
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.p_set_layouts = undefined,
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@@ -84,13 +84,13 @@ pub fn main() !void {
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var framebuffers = try createFramebuffers(&gc, allocator, render_pass, swapchain);
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defer destroyFramebuffers(&gc, allocator, framebuffers);
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const pool = try gc.vkd.createCommandPool(gc.dev, .{
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const pool = try gc.vkd.createCommandPool(gc.dev, &.{
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.flags = .{},
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.queue_family_index = gc.graphics_queue.family,
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}, null);
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defer gc.vkd.destroyCommandPool(gc.dev, pool, null);
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const buffer = try gc.vkd.createBuffer(gc.dev, .{
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const buffer = try gc.vkd.createBuffer(gc.dev, &.{
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.flags = .{},
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.size = @sizeOf(@TypeOf(vertices)),
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.usage = .{ .transfer_dst_bit = true, .vertex_buffer_bit = true },
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@@ -158,7 +158,7 @@ pub fn main() !void {
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}
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fn uploadVertices(gc: *const GraphicsContext, pool: vk.CommandPool, buffer: vk.Buffer) !void {
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const staging_buffer = try gc.vkd.createBuffer(gc.dev, .{
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const staging_buffer = try gc.vkd.createBuffer(gc.dev, &.{
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.flags = .{},
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.size = @sizeOf(@TypeOf(vertices)),
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.usage = .{ .transfer_src_bit = true },
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@@ -187,14 +187,14 @@ fn uploadVertices(gc: *const GraphicsContext, pool: vk.CommandPool, buffer: vk.B
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fn copyBuffer(gc: *const GraphicsContext, pool: vk.CommandPool, dst: vk.Buffer, src: vk.Buffer, size: vk.DeviceSize) !void {
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var cmdbuf: vk.CommandBuffer = undefined;
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try gc.vkd.allocateCommandBuffers(gc.dev, .{
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try gc.vkd.allocateCommandBuffers(gc.dev, &.{
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.command_pool = pool,
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.level = .primary,
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.command_buffer_count = 1,
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}, @ptrCast([*]vk.CommandBuffer, &cmdbuf));
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defer gc.vkd.freeCommandBuffers(gc.dev, pool, 1, @ptrCast([*]const vk.CommandBuffer, &cmdbuf));
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try gc.vkd.beginCommandBuffer(cmdbuf, .{
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try gc.vkd.beginCommandBuffer(cmdbuf, &.{
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.flags = .{ .one_time_submit_bit = true },
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.p_inheritance_info = null,
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});
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@@ -234,7 +234,14 @@ fn createCommandBuffers(
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const cmdbufs = try allocator.alloc(vk.CommandBuffer, framebuffers.len);
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errdefer allocator.free(cmdbufs);
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try gc.vkd.allocateCommandBuffers(gc.dev, .{
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_ = pipeline;
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_ = render_pass;
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_ = extent;
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_ = buffer;
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_ = pool;
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_ = gc;
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try gc.vkd.allocateCommandBuffers(gc.dev, &.{
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.command_pool = pool,
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.level = .primary,
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.command_buffer_count = @truncate(u32, cmdbufs.len),
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@@ -260,7 +267,8 @@ fn createCommandBuffers(
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};
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for (cmdbufs) |cmdbuf, i| {
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try gc.vkd.beginCommandBuffer(cmdbuf, .{
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_ = i;
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try gc.vkd.beginCommandBuffer(cmdbuf, &.{
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.flags = .{},
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.p_inheritance_info = null,
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});
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@@ -268,13 +276,16 @@ fn createCommandBuffers(
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gc.vkd.cmdSetViewport(cmdbuf, 0, 1, @ptrCast([*]const vk.Viewport, &viewport));
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gc.vkd.cmdSetScissor(cmdbuf, 0, 1, @ptrCast([*]const vk.Rect2D, &scissor));
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gc.vkd.cmdBeginRenderPass(cmdbuf, .{
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// This needs to be a separate definition - see https://github.com/ziglang/zig/issues/7627.
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const render_area = vk.Rect2D{
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.offset = .{ .x = 0, .y = 0 },
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.extent = extent,
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};
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gc.vkd.cmdBeginRenderPass(cmdbuf, &.{
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.render_pass = render_pass,
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.framebuffer = framebuffers[i],
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.render_area = .{
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.offset = .{ .x = 0, .y = 0 },
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.extent = extent,
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},
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.render_area = render_area,
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.clear_value_count = 1,
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.p_clear_values = @ptrCast([*]const vk.ClearValue, &clear),
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}, .@"inline");
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@@ -304,7 +315,7 @@ fn createFramebuffers(gc: *const GraphicsContext, allocator: Allocator, render_p
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errdefer for (framebuffers[0..i]) |fb| gc.vkd.destroyFramebuffer(gc.dev, fb, null);
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for (framebuffers) |*fb| {
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fb.* = try gc.vkd.createFramebuffer(gc.dev, .{
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fb.* = try gc.vkd.createFramebuffer(gc.dev, &.{
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.flags = .{},
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.render_pass = render_pass,
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.attachment_count = 1,
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@@ -355,7 +366,7 @@ fn createRenderPass(gc: *const GraphicsContext, swapchain: Swapchain) !vk.Render
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.p_preserve_attachments = undefined,
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};
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return try gc.vkd.createRenderPass(gc.dev, .{
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return try gc.vkd.createRenderPass(gc.dev, &.{
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.flags = .{},
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.attachment_count = 1,
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.p_attachments = @ptrCast([*]const vk.AttachmentDescription, &color_attachment),
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@@ -371,14 +382,14 @@ fn createPipeline(
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layout: vk.PipelineLayout,
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render_pass: vk.RenderPass,
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) !vk.Pipeline {
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const vert = try gc.vkd.createShaderModule(gc.dev, .{
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const vert = try gc.vkd.createShaderModule(gc.dev, &.{
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.flags = .{},
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.code_size = resources.triangle_vert.len,
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.p_code = @ptrCast([*]const u32, resources.triangle_vert),
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}, null);
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defer gc.vkd.destroyShaderModule(gc.dev, vert, null);
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const frag = try gc.vkd.createShaderModule(gc.dev, .{
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const frag = try gc.vkd.createShaderModule(gc.dev, &.{
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.flags = .{},
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.code_size = resources.triangle_frag.len,
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.p_code = @ptrCast([*]const u32, resources.triangle_frag),
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