Use old HashMap (now ArrayHashMap) implementation

This commit is contained in:
Robin Voetter
2020-09-09 12:02:37 +02:00
parent ab7b1835a6
commit e0000e4818
2 changed files with 2 additions and 3 deletions

View File

@@ -6,5 +6,4 @@ pub const ShaderCompileStep = @import("build_integration.zig").ShaderCompileStep
test "main" { test "main" {
_ = @import("xml.zig"); _ = @import("xml.zig");
_ = @import("vulkan/c_parse.zig"); _ = @import("vulkan/c_parse.zig");
_ = @import("spirv/generator.zig");
} }

View File

@@ -9,8 +9,8 @@ const Allocator = mem.Allocator;
const FeatureLevel = reg.FeatureLevel; const FeatureLevel = reg.FeatureLevel;
const EnumFieldMerger = struct { const EnumFieldMerger = struct {
const EnumExtensionMap = std.StringHashMap(std.ArrayListUnmanaged(reg.Enum.Field)); const EnumExtensionMap = std.StringArrayHashMap(std.ArrayListUnmanaged(reg.Enum.Field));
const FieldSet = std.StringHashMap(void); const FieldSet = std.StringArrayHashMap(void);
gpa: *Allocator, gpa: *Allocator,
reg_arena: *Allocator, reg_arena: *Allocator,