CallingConvention and Target live in std, not in builtin

This commit is contained in:
Robin Voetter
2021-05-21 12:55:14 +02:00
parent 1ebdd7f063
commit e0101accda
2 changed files with 4 additions and 3 deletions

View File

@@ -14,9 +14,9 @@ const preamble =
\\const std = @import("std");
\\const builtin = @import("builtin");
\\const root = @import("root");
\\pub const vulkan_call_conv: builtin.CallingConvention = if (builtin.os.tag == .windows and builtin.cpu.arch == .i386)
\\pub const vulkan_call_conv: std.builtin.CallingConvention = if (builtin.os.tag == .windows and builtin.cpu.arch == .i386)
\\ .Stdcall
\\ else if (builtin.abi == .android and (builtin.cpu.arch.isARM() or builtin.cpu.arch.isThumb()) and builtin.Target.arm.featureSetHas(builtin.cpu.features, .has_v7) and builtin.cpu.arch.ptrBitWidth() == 32)
\\ else if (builtin.abi == .android and (builtin.cpu.arch.isARM() or builtin.cpu.arch.isThumb()) and std.Target.arm.featureSetHas(builtin.cpu.features, .has_v7) and builtin.cpu.arch.ptrBitWidth() == 32)
\\ // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"
\\ // calling convention, i.e. float parameters are passed in registers. This
\\ // is true even if the rest of the application passes floats on the stack,