forked from mirror/vulkan-zig
Pipeline(Layout) & render pass creation
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@@ -55,6 +55,14 @@ const DeviceDispatch = struct {
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vkEndCommandBuffer: vk.PfnEndCommandBuffer,
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vkQueueWaitIdle: vk.PfnQueueWaitIdle,
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vkCmdPipelineBarrier: vk.PfnCmdPipelineBarrier,
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vkCreateShaderModule: vk.PfnCreateShaderModule,
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vkDestroyShaderModule: vk.PfnDestroyShaderModule,
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vkCreatePipelineLayout: vk.PfnCreatePipelineLayout,
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vkDestroyPipelineLayout: vk.PfnDestroyPipelineLayout,
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vkCreateRenderPass: vk.PfnCreateRenderPass,
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vkDestroyRenderPass: vk.PfnDestroyRenderPass,
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vkCreateGraphicsPipelines: vk.PfnCreateGraphicsPipelines,
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vkDestroyPipeline: vk.PfnDestroyPipeline,
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usingnamespace vk.DeviceWrapper(@This());
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};
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