Pipeline(Layout) & render pass creation

This commit is contained in:
Robin Voetter
2020-07-04 16:46:38 +02:00
parent 0be71d1614
commit e217cbab77
7 changed files with 271 additions and 24 deletions

View File

@@ -1,7 +0,0 @@
#version 450
layout(location = 0) out vec4 f_color;
void main() {
f_color = vec4(1.0, 0.0, 0.0, 1.0);
}

View File

@@ -0,0 +1,9 @@
#version 450
layout(location = 0) in vec3 v_color;
layout(location = 0) out vec4 f_color;
void main() {
f_color = vec4(v_color, 1.0);
}

View File

@@ -0,0 +1,20 @@
#version 450
const vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
const vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) out vec3 v_color;
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
v_color = colors[gl_VertexIndex];
}