Pipeline(Layout) & render pass creation

This commit is contained in:
Robin Voetter
2020-07-04 16:46:38 +02:00
parent 0be71d1614
commit e217cbab77
7 changed files with 271 additions and 24 deletions

View File

@@ -11,15 +11,15 @@ pub const ShaderCompileStep = struct {
step: Step,
builder: *Builder,
glslc_path: []const u8,
glslc_cmd: []const []const u8,
shaders: std.ArrayList(Shader),
pub fn init(builder: *Builder, glslc_path: []const u8) *ShaderCompileStep {
pub fn init(builder: *Builder, glslc_cmd: []const []const u8) *ShaderCompileStep {
const self = builder.allocator.create(ShaderCompileStep) catch unreachable;
self.* = .{
.step = Step.init(.Custom, "shader-compile", builder.allocator, make),
.builder = builder,
.glslc_path = glslc_path,
.glslc_cmd = glslc_cmd,
.shaders = std.ArrayList(Shader).init(builder.allocator),
};
return self;
@@ -40,15 +40,18 @@ pub const ShaderCompileStep = struct {
const self = @fieldParentPtr(ShaderCompileStep, "step", step);
const cwd = std.fs.cwd();
const cmd = try self.builder.allocator.alloc([]const u8, self.glslc_cmd.len + 3);
for (self.glslc_cmd) |part, i| {
cmd[i] = part;
}
cmd[cmd.len - 2] = "-o";
for (self.shaders.items) |shader| {
const dir = path.dirname(shader.full_out_path).?;
try cwd.makePath(dir);
try self.builder.spawnChild(&[_][]const u8{
self.glslc_path,
shader.source_path,
"-o",
shader.full_out_path,
});
cmd[cmd.len - 3] = shader.source_path;
cmd[cmd.len - 1] = shader.full_out_path;
try self.builder.spawnChild(cmd);
}
}
};