forked from mirror/vulkan-zig
Improve ShaderCreateStep to work around cache issues
This commit is contained in:
122
build.zig
122
build.zig
@@ -2,117 +2,6 @@ const std = @import("std");
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const vkgen = @import("generator/index.zig");
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const Step = std.build.Step;
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const Builder = std.build.Builder;
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const Encoder = std.base64.standard_no_pad.Encoder;
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pub const ResourceGenStep = struct {
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step: Step,
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shader_step: *vkgen.ShaderCompileStep,
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builder: *Builder,
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package: std.build.Pkg,
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output_file: std.build.GeneratedFile,
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resources: std.ArrayList(u8),
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base64_sources: std.ArrayList(Base64Source),
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const Base64Source = struct {
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file_name: []u8,
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str_name: []const u8,
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};
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pub fn init(builder: *Builder, out: []const u8) *ResourceGenStep {
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const self = builder.allocator.create(ResourceGenStep) catch unreachable;
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const full_out_path = std.fs.path.join(builder.allocator, &[_][]const u8{
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builder.build_root,
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builder.cache_root,
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out,
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}) catch unreachable;
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self.* = .{
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.step = Step.init(.custom, "resources", builder.allocator, make),
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.shader_step = vkgen.ShaderCompileStep.init(builder, &[_][]const u8{ "glslc", "--target-env=vulkan1.2" }, "shaders"),
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.builder = builder,
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.package = .{
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.name = "resources",
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.source = .{ .generated = &self.output_file },
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.dependencies = null,
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},
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.output_file = .{
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.step = &self.step,
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.path = full_out_path,
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},
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.resources = std.ArrayList(u8).init(builder.allocator),
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.base64_sources = std.ArrayList(Base64Source).init(builder.allocator),
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};
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self.step.dependOn(&self.shader_step.step);
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return self;
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}
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fn renderPath(path: []const u8, writer: anytype) void {
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const separators = &[_]u8{ std.fs.path.sep_windows, std.fs.path.sep_posix };
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var i: usize = 0;
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while (std.mem.indexOfAnyPos(u8, path, i, separators)) |j| {
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writer.writeAll(path[i..j]) catch unreachable;
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switch (std.fs.path.sep) {
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std.fs.path.sep_windows => writer.writeAll("\\\\") catch unreachable,
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std.fs.path.sep_posix => writer.writeByte(std.fs.path.sep_posix) catch unreachable,
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else => unreachable,
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}
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i = j + 1;
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}
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writer.writeAll(path[i..]) catch unreachable;
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}
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pub fn addShader(self: *ResourceGenStep, name: []const u8, source: []const u8) void {
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const shader_out_path = self.shader_step.add(source, .{});
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var writer = self.resources.writer();
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writer.print("pub const {s} align(@alignOf(u32)) = @embedFile(\"", .{name}) catch unreachable;
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renderPath(shader_out_path, writer);
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writer.writeAll("\").*;\n") catch unreachable;
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}
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/// Instead of using @embedFile as addShader does, write SPIR-V binaries to resources as base64-encoded strings
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pub fn addShaderBase64(self: *ResourceGenStep, name: []const u8, source: []const u8) void {
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const shader_out_path = self.shader_step.add(source, .{});
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var fixed_shader_out_path = std.ArrayList(u8).init(self.builder.allocator);
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defer fixed_shader_out_path.deinit();
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var path_writer = fixed_shader_out_path.writer();
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renderPath(shader_out_path, path_writer);
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var base64_source = self.base64_sources.addOne() catch unreachable;
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base64_source.str_name = name;
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base64_source.file_name = fixed_shader_out_path.toOwnedSlice() catch unreachable;
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}
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fn make(step: *Step) !void {
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const self = @fieldParentPtr(ResourceGenStep, "step", step);
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const cwd = std.fs.cwd();
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// Read SPIR-V binaries, encode as base64 string, and write the base64 string to resources
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for (self.base64_sources.items) |base64_source| {
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const spv_file = std.fs.cwd().readFileAllocOptions(
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self.builder.allocator,
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base64_source.file_name,
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std.math.pow(u32, 2, 21), // max spv file size 2^21 bytes ~= 2 MB
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std.math.pow(u32, 2, 13), // size hint 2^13 ~= 8 KB
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@alignOf(u32),
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null,
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) catch unreachable;
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defer self.builder.allocator.free(spv_file);
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const base64_len = Encoder.calcSize(spv_file.len);
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var base64_str_mem = self.builder.allocator.alloc(u8, base64_len) catch unreachable;
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const base64_str = Encoder.encode(base64_str_mem, spv_file);
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var writer = self.resources.writer();
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writer.print("pub const {s} = \"{s}\";\n", .{base64_source.str_name, base64_str}) catch unreachable;
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}
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const dir = std.fs.path.dirname(self.output_file.path.?).?;
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try cwd.makePath(dir);
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try cwd.writeFile(self.output_file.path.?, self.resources.items);
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}
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};
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pub fn build(b: *Builder) void {
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const target = b.standardTargetOptions(.{});
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@@ -135,10 +24,13 @@ pub fn build(b: *Builder) void {
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const gen = vkgen.VkGenerateStep.init(b, vk_xml_path, "vk.zig");
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triangle_exe.addPackage(gen.package);
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const res = ResourceGenStep.init(b, "resources.zig");
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res.addShaderBase64("triangle_vert", "examples/shaders/triangle.vert");
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res.addShaderBase64("triangle_frag", "examples/shaders/triangle.frag");
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triangle_exe.addPackage(res.package);
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const shaders = vkgen.ShaderCompileStep.create(
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b,
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&[_][]const u8{ "glslc", "--target-env=vulkan1.2" },
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);
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shaders.add("triangle_vert", "examples/shaders/triangle.vert", .{});
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shaders.add("triangle_frag", "examples/shaders/triangle.frag", .{});
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triangle_exe.addPackage(shaders.getPackage("shaders"));
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const triangle_run_cmd = triangle_exe.run();
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triangle_run_cmd.step.dependOn(b.getInstallStep());
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