const std = @import("std"); const vkgen = @import("generator/index.zig"); const Step = std.build.Step; const Builder = std.build.Builder; pub const ResourceGenStep = struct { step: Step, shader_step: *vkgen.ShaderCompileStep, builder: *Builder, package: std.build.Pkg, resources: std.ArrayList(u8), pub fn init(builder: *Builder, out: []const u8) *ResourceGenStep { const self = builder.allocator.create(ResourceGenStep) catch unreachable; const full_out_path = std.fs.path.join(builder.allocator, &[_][]const u8{ builder.build_root, builder.cache_root, out, }) catch unreachable; self.* = .{ .step = Step.init(.Custom, "resources", builder.allocator, make), .shader_step = vkgen.ShaderCompileStep.init(builder, &[_][]const u8{"glslc", "--target-env=vulkan1.2"}), .builder = builder, .package = .{ .name = "resources", .path = full_out_path, .dependencies = null, }, .resources = std.ArrayList(u8).init(builder.allocator), }; self.step.dependOn(&self.shader_step.step); return self; } fn renderPath(self: *ResourceGenStep, path: []const u8, writer: anytype) void { const separators = &[_]u8{ std.fs.path.sep_windows, std.fs.path.sep_posix }; var i: usize = 0; while (std.mem.indexOfAnyPos(u8, path, i, separators)) |j| { writer.writeAll(path[i .. j]) catch unreachable; switch (std.fs.path.sep) { std.fs.path.sep_windows => writer.writeAll("\\\\") catch unreachable, std.fs.path.sep_posix => writer.writeByte(std.fs.path.sep_posix) catch unreachable, else => unreachable } i = j + 1; } writer.writeAll(path[i..]) catch unreachable; } pub fn addShader(self: *ResourceGenStep, name: []const u8, source: []const u8) void { const shader_out_path = self.shader_step.add(source); var writer = self.resources.writer(); writer.print("pub const {} = @embedFile(\"", .{ name }) catch unreachable; self.renderPath(shader_out_path, writer); writer.writeAll("\");\n") catch unreachable; } fn make(step: *Step) !void { const self = @fieldParentPtr(ResourceGenStep, "step", step); const cwd = std.fs.cwd(); const dir = std.fs.path.dirname(self.package.path).?; try cwd.makePath(dir); try cwd.writeFile(self.package.path, self.resources.items); } }; pub fn build(b: *Builder) void { var test_step = b.step("test", "Run all the tests"); test_step.dependOn(&b.addTest("generator/index.zig").step); const target = b.standardTargetOptions(.{}); const mode = b.standardReleaseOptions(); const triangle_exe = b.addExecutable("triangle", "examples/triangle.zig"); triangle_exe.setTarget(target); triangle_exe.setBuildMode(mode); triangle_exe.install(); triangle_exe.linkSystemLibrary("c"); triangle_exe.linkSystemLibrary("glfw"); const gen = vkgen.VkGenerateStep.init(b, "examples/vk.xml", "vk.zig"); triangle_exe.step.dependOn(&gen.step); triangle_exe.addPackage(gen.package); const res = ResourceGenStep.init(b, "resources.zig"); res.addShader("triangle_vert", "examples/shaders/triangle.vert"); res.addShader("triangle_frag", "examples/shaders/triangle.frag"); triangle_exe.step.dependOn(&res.step); triangle_exe.addPackage(res.package); const triangle_run_cmd = triangle_exe.run(); triangle_run_cmd.step.dependOn(b.getInstallStep()); const triangle_run_step = b.step("run-triangle", "Run the triangle example"); triangle_run_step.dependOn(&triangle_run_cmd.step); }