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vulkan-zig/examples/shaders/triangle.frag
2020-07-04 16:46:38 +02:00

10 lines
143 B
GLSL

#version 450
layout(location = 0) in vec3 v_color;
layout(location = 0) out vec4 f_color;
void main() {
f_color = vec4(v_color, 1.0);
}