Files
vulkan-zig/examples/graphics_context.zig
2021-11-05 18:06:20 +00:00

356 lines
11 KiB
Zig

const std = @import("std");
const vk = @import("vulkan");
const c = @import("c.zig");
const Allocator = std.mem.Allocator;
const required_device_extensions = [_][]const u8{vk.extension_info.khr_swapchain.name};
const BaseDispatch = vk.BaseWrapper(&.{
.createInstance,
});
const InstanceDispatch = vk.InstanceWrapper(&.{
.destroyInstance,
.createDevice,
.destroySurfaceKHR,
.enumeratePhysicalDevices,
.getPhysicalDeviceProperties,
.enumerateDeviceExtensionProperties,
.getPhysicalDeviceSurfaceFormatsKHR,
.getPhysicalDeviceSurfacePresentModesKHR,
.getPhysicalDeviceSurfaceCapabilitiesKHR,
.getPhysicalDeviceQueueFamilyProperties,
.getPhysicalDeviceSurfaceSupportKHR,
.getPhysicalDeviceMemoryProperties,
.getDeviceProcAddr,
});
const DeviceDispatch = vk.DeviceWrapper(&.{
.destroyDevice,
.getDeviceQueue,
.createSemaphore,
.createFence,
.createImageView,
.destroyImageView,
.destroySemaphore,
.destroyFence,
.getSwapchainImagesKHR,
.createSwapchainKHR,
.destroySwapchainKHR,
.acquireNextImageKHR,
.deviceWaitIdle,
.waitForFences,
.resetFences,
.queueSubmit,
.queuePresentKHR,
.createCommandPool,
.destroyCommandPool,
.allocateCommandBuffers,
.freeCommandBuffers,
.queueWaitIdle,
.createShaderModule,
.destroyShaderModule,
.createPipelineLayout,
.destroyPipelineLayout,
.createRenderPass,
.destroyRenderPass,
.createGraphicsPipelines,
.destroyPipeline,
.createFramebuffer,
.destroyFramebuffer,
.beginCommandBuffer,
.endCommandBuffer,
.allocateMemory,
.freeMemory,
.createBuffer,
.destroyBuffer,
.getBufferMemoryRequirements,
.mapMemory,
.unmapMemory,
.bindBufferMemory,
.cmdBeginRenderPass,
.cmdEndRenderPass,
.cmdBindPipeline,
.cmdDraw,
.cmdSetViewport,
.cmdSetScissor,
.cmdBindVertexBuffers,
.cmdCopyBuffer,
});
pub const GraphicsContext = struct {
vkb: BaseDispatch,
vki: InstanceDispatch,
vkd: DeviceDispatch,
instance: vk.Instance,
surface: vk.SurfaceKHR,
pdev: vk.PhysicalDevice,
props: vk.PhysicalDeviceProperties,
mem_props: vk.PhysicalDeviceMemoryProperties,
dev: vk.Device,
graphics_queue: Queue,
present_queue: Queue,
pub fn init(allocator: *Allocator, app_name: [*:0]const u8, window: *c.GLFWwindow) !GraphicsContext {
var self: GraphicsContext = undefined;
self.vkb = try BaseDispatch.load(c.glfwGetInstanceProcAddress);
var glfw_exts_count: u32 = 0;
const glfw_exts = c.glfwGetRequiredInstanceExtensions(&glfw_exts_count);
const app_info = vk.ApplicationInfo{
.p_application_name = app_name,
.application_version = vk.makeApiVersion(0, 0, 0, 0),
.p_engine_name = app_name,
.engine_version = vk.makeApiVersion(0, 0, 0, 0),
.api_version = vk.API_VERSION_1_2,
};
self.instance = try self.vkb.createInstance(.{
.flags = .{},
.p_application_info = &app_info,
.enabled_layer_count = 0,
.pp_enabled_layer_names = undefined,
.enabled_extension_count = glfw_exts_count,
.pp_enabled_extension_names = @ptrCast([*]const [*:0]const u8, glfw_exts),
}, null);
self.vki = try InstanceDispatch.load(self.instance, c.glfwGetInstanceProcAddress);
errdefer self.vki.destroyInstance(self.instance, null);
self.surface = try createSurface(self.instance, window);
errdefer self.vki.destroySurfaceKHR(self.instance, self.surface, null);
const candidate = try pickPhysicalDevice(self.vki, self.instance, allocator, self.surface);
self.pdev = candidate.pdev;
self.props = candidate.props;
self.dev = try initializeCandidate(self.vki, candidate);
self.vkd = try DeviceDispatch.load(self.dev, self.vki.dispatch.vkGetDeviceProcAddr);
errdefer self.vkd.destroyDevice(self.dev, null);
self.graphics_queue = Queue.init(self.vkd, self.dev, candidate.queues.graphics_family);
self.present_queue = Queue.init(self.vkd, self.dev, candidate.queues.graphics_family);
self.mem_props = self.vki.getPhysicalDeviceMemoryProperties(self.pdev);
return self;
}
pub fn deinit(self: GraphicsContext) void {
self.vkd.destroyDevice(self.dev, null);
self.vki.destroySurfaceKHR(self.instance, self.surface, null);
self.vki.destroyInstance(self.instance, null);
}
pub fn deviceName(self: GraphicsContext) []const u8 {
const len = std.mem.indexOfScalar(u8, &self.props.device_name, 0).?;
return self.props.device_name[0..len];
}
pub fn findMemoryTypeIndex(self: GraphicsContext, memory_type_bits: u32, flags: vk.MemoryPropertyFlags) !u32 {
for (self.mem_props.memory_types[0..self.mem_props.memory_type_count]) |mem_type, i| {
if (memory_type_bits & (@as(u32, 1) << @truncate(u5, i)) != 0 and mem_type.property_flags.contains(flags)) {
return @truncate(u32, i);
}
}
return error.NoSuitableMemoryType;
}
pub fn allocate(self: GraphicsContext, requirements: vk.MemoryRequirements, flags: vk.MemoryPropertyFlags) !vk.DeviceMemory {
return try self.vkd.allocateMemory(self.dev, .{
.allocation_size = requirements.size,
.memory_type_index = try self.findMemoryTypeIndex(requirements.memory_type_bits, flags),
}, null);
}
};
pub const Queue = struct {
handle: vk.Queue,
family: u32,
fn init(vkd: DeviceDispatch, dev: vk.Device, family: u32) Queue {
return .{
.handle = vkd.getDeviceQueue(dev, family, 0),
.family = family,
};
}
};
fn createSurface(instance: vk.Instance, window: *c.GLFWwindow) !vk.SurfaceKHR {
var surface: vk.SurfaceKHR = undefined;
if (c.glfwCreateWindowSurface(instance, window, null, &surface) != .success) {
return error.SurfaceInitFailed;
}
return surface;
}
fn initializeCandidate(vki: InstanceDispatch, candidate: DeviceCandidate) !vk.Device {
const priority = [_]f32{1};
const qci = [_]vk.DeviceQueueCreateInfo{
.{
.flags = .{},
.queue_family_index = candidate.queues.graphics_family,
.queue_count = 1,
.p_queue_priorities = &priority,
},
.{
.flags = .{},
.queue_family_index = candidate.queues.present_family,
.queue_count = 1,
.p_queue_priorities = &priority,
},
};
const queue_count: u32 = if (candidate.queues.graphics_family == candidate.queues.present_family)
1
else
2;
return try vki.createDevice(candidate.pdev, .{
.flags = .{},
.queue_create_info_count = queue_count,
.p_queue_create_infos = &qci,
.enabled_layer_count = 0,
.pp_enabled_layer_names = undefined,
.enabled_extension_count = required_device_extensions.len,
.pp_enabled_extension_names = @ptrCast([*]const [*:0]const u8, &required_device_extensions),
.p_enabled_features = null,
}, null);
}
const DeviceCandidate = struct {
pdev: vk.PhysicalDevice,
props: vk.PhysicalDeviceProperties,
queues: QueueAllocation,
};
const QueueAllocation = struct {
graphics_family: u32,
present_family: u32,
};
fn pickPhysicalDevice(
vki: InstanceDispatch,
instance: vk.Instance,
allocator: *Allocator,
surface: vk.SurfaceKHR,
) !DeviceCandidate {
var device_count: u32 = undefined;
_ = try vki.enumeratePhysicalDevices(instance, &device_count, null);
const pdevs = try allocator.alloc(vk.PhysicalDevice, device_count);
defer allocator.free(pdevs);
_ = try vki.enumeratePhysicalDevices(instance, &device_count, pdevs.ptr);
for (pdevs) |pdev| {
if (try checkSuitable(vki, pdev, allocator, surface)) |candidate| {
return candidate;
}
}
return error.NoSuitableDevice;
}
fn checkSuitable(
vki: InstanceDispatch,
pdev: vk.PhysicalDevice,
allocator: *Allocator,
surface: vk.SurfaceKHR,
) !?DeviceCandidate {
const props = vki.getPhysicalDeviceProperties(pdev);
if (!try checkExtensionSupport(vki, pdev, allocator)) {
return null;
}
if (!try checkSurfaceSupport(vki, pdev, surface)) {
return null;
}
if (try allocateQueues(vki, pdev, allocator, surface)) |allocation| {
return DeviceCandidate{
.pdev = pdev,
.props = props,
.queues = allocation,
};
}
return null;
}
fn allocateQueues(vki: InstanceDispatch, pdev: vk.PhysicalDevice, allocator: *Allocator, surface: vk.SurfaceKHR) !?QueueAllocation {
var family_count: u32 = undefined;
vki.getPhysicalDeviceQueueFamilyProperties(pdev, &family_count, null);
const families = try allocator.alloc(vk.QueueFamilyProperties, family_count);
defer allocator.free(families);
vki.getPhysicalDeviceQueueFamilyProperties(pdev, &family_count, families.ptr);
var graphics_family: ?u32 = null;
var present_family: ?u32 = null;
for (families) |properties, i| {
const family = @intCast(u32, i);
if (graphics_family == null and properties.queue_flags.graphics_bit) {
graphics_family = family;
}
if (present_family == null and (try vki.getPhysicalDeviceSurfaceSupportKHR(pdev, family, surface)) == vk.TRUE) {
present_family = family;
}
}
if (graphics_family != null and present_family != null) {
return QueueAllocation{
.graphics_family = graphics_family.?,
.present_family = present_family.?,
};
}
return null;
}
fn checkSurfaceSupport(vki: InstanceDispatch, pdev: vk.PhysicalDevice, surface: vk.SurfaceKHR) !bool {
var format_count: u32 = undefined;
_ = try vki.getPhysicalDeviceSurfaceFormatsKHR(pdev, surface, &format_count, null);
var present_mode_count: u32 = undefined;
_ = try vki.getPhysicalDeviceSurfacePresentModesKHR(pdev, surface, &present_mode_count, null);
return format_count > 0 and present_mode_count > 0;
}
fn checkExtensionSupport(
vki: InstanceDispatch,
pdev: vk.PhysicalDevice,
allocator: *Allocator,
) !bool {
var count: u32 = undefined;
_ = try vki.enumerateDeviceExtensionProperties(pdev, null, &count, null);
const propsv = try allocator.alloc(vk.ExtensionProperties, count);
defer allocator.free(propsv);
_ = try vki.enumerateDeviceExtensionProperties(pdev, null, &count, propsv.ptr);
for (required_device_extensions) |ext| {
for (propsv) |props| {
const len = std.mem.indexOfScalar(u8, &props.extension_name, 0).?;
const prop_ext_name = props.extension_name[0..len];
if (std.mem.eql(u8, ext, prop_ext_name)) {
break;
}
} else {
return false;
}
}
return true;
}