Files
vulkan-zig/examples/triangle.zig
2020-07-05 18:25:50 +02:00

458 lines
15 KiB
Zig

const std = @import("std");
const vk = @import("vulkan");
const c = @import("c.zig");
const resources = @import("resources");
const GraphicsContext = @import("graphics-context.zig").GraphicsContext;
const Swapchain = @import("swapchain.zig").Swapchain;
const Allocator = std.mem.Allocator;
const app_name = "vulkan-zig triangle example";
const Vertex = struct {
const binding_description = vk.VertexInputBindingDescription{
.binding = 0,
.stride = @sizeOf(Vertex),
.input_rate = .vertex,
};
const attribute_description = [_]vk.VertexInputAttributeDescription{
.{
.binding = 0,
.location = 0,
.format = .r32g32_sfloat,
.offset = @byteOffsetOf(Vertex, "pos"),
},
.{
.binding = 0,
.location = 1,
.format = .r32g32b32_sfloat,
.offset = @byteOffsetOf(Vertex, "color"),
},
};
pos: [2]f32,
color: [3]f32,
};
const vertices = [_]Vertex{
.{.pos = .{0, -0.5}, .color = .{1, 0, 0}},
.{.pos = .{0.5, 0.5}, .color = .{0, 1, 0}},
.{.pos = .{-0.5, 0.5}, .color = .{0, 0, 1}},
};
pub fn main() !void {
if (c.glfwInit() != c.GLFW_TRUE) return error.GlfwInitFailed;
defer c.glfwTerminate();
var extent = vk.Extent2D{.width = 800, .height = 600};
c.glfwWindowHint(c.GLFW_CLIENT_API, c.GLFW_NO_API);
const window = c.glfwCreateWindow(
@intCast(c_int, extent.width),
@intCast(c_int, extent.height),
app_name,
null,
null
) orelse return error.WindowInitFailed;
defer c.glfwDestroyWindow(window);
const allocator = std.heap.page_allocator;
const gc = try GraphicsContext.init(allocator, app_name, window);
defer gc.deinit();
std.debug.print("Using device: {}\n", .{gc.deviceName()});
var swapchain = try Swapchain.init(&gc, allocator, extent);
defer swapchain.deinit();
const pipeline_layout = try gc.vkd.createPipelineLayout(gc.dev, .{
.flags = .{},
.set_layout_count = 0,
.p_set_layouts = undefined,
.push_constant_range_count = 0,
.p_push_constant_ranges = undefined,
}, null);
defer gc.vkd.destroyPipelineLayout(gc.dev, pipeline_layout, null);
const render_pass = try createRenderPass(&gc, swapchain);
defer gc.vkd.destroyRenderPass(gc.dev, render_pass, null);
var pipeline = try createPipeline(&gc, extent, pipeline_layout, render_pass);
defer gc.vkd.destroyPipeline(gc.dev, pipeline, null);
var framebuffers = try createFramebuffers(&gc, allocator, render_pass, swapchain);
defer destroyFramebuffers(&gc, allocator, framebuffers);
const buffer = try gc.vkd.createBuffer(gc.dev, .{
.flags = .{},
.size = @sizeOf(@TypeOf(vertices)),
.usage = .{.vertex_buffer_bit = true},
.sharing_mode = .exclusive,
.queue_family_index_count = 0,
.p_queue_family_indices = undefined,
}, null);
defer gc.vkd.destroyBuffer(gc.dev, buffer, null);
const mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, buffer);
const memory = try gc.allocate(mem_reqs, .{.host_visible_bit = true, .host_coherent_bit = true});
defer gc.vkd.freeMemory(gc.dev, memory, null);
try gc.vkd.bindBufferMemory(gc.dev, buffer, memory, 0);
{
const data = try gc.vkd.mapMemory(gc.dev, memory, 0, vk.WHOLE_SIZE, .{});
defer gc.vkd.unmapMemory(gc.dev, memory);
const gpu_vertices = @ptrCast([*]Vertex, @alignCast(@alignOf(Vertex), data));
for (vertices) |vertex, i| {
gpu_vertices[i] = vertex;
}
}
const pool = try gc.vkd.createCommandPool(gc.dev, .{
.flags = .{},
.queue_family_index = gc.graphics_queue.family,
}, null);
defer gc.vkd.destroyCommandPool(gc.dev, pool, null);
var cmdbufs = try createCommandBuffers(
&gc,
pool,
allocator,
buffer,
swapchain.extent,
render_pass,
pipeline,
framebuffers
);
defer destroyCommandBuffers(&gc, pool, allocator, cmdbufs);
while (c.glfwWindowShouldClose(window) == c.GLFW_FALSE) {
const cmdbuf = cmdbufs[swapchain.image_index];
const state = swapchain.present(cmdbuf) catch |err| switch (err) {
error.OutOfDateKHR => Swapchain.PresentState.suboptimal,
else => |narrow| return narrow,
};
if (state == .suboptimal) {
var w: c_int = undefined;
var h: c_int = undefined;
c.glfwGetWindowSize(window, &w, &h);
extent.width = @intCast(u32, w);
extent.height = @intCast(u32, h);
try swapchain.recreate(extent);
destroyFramebuffers(&gc, allocator, framebuffers);
framebuffers = try createFramebuffers(&gc, allocator, render_pass, swapchain);
destroyCommandBuffers(&gc, pool, allocator, cmdbufs);
cmdbufs = try createCommandBuffers(
&gc,
pool,
allocator,
buffer,
swapchain.extent,
render_pass,
pipeline,
framebuffers
);
}
c.glfwSwapBuffers(window);
c.glfwPollEvents();
try gc.vkd.queueWaitIdle(gc.graphics_queue.handle);
}
}
fn createCommandBuffers(
gc: *const GraphicsContext,
pool: vk.CommandPool,
allocator: *Allocator,
buffer: vk.Buffer,
extent: vk.Extent2D,
render_pass: vk.RenderPass,
pipeline: vk.Pipeline,
framebuffers: []vk.Framebuffer,
) ![]vk.CommandBuffer {
const cmdbufs = try allocator.alloc(vk.CommandBuffer, framebuffers.len);
errdefer allocator.free(cmdbufs);
try gc.vkd.allocateCommandBuffers(gc.dev, .{
.command_pool = pool,
.level = .primary,
.command_buffer_count = @truncate(u32, cmdbufs.len),
}, cmdbufs.ptr);
errdefer gc.vkd.freeCommandBuffers(gc.dev, pool, @truncate(u32, cmdbufs.len), cmdbufs.ptr);
const clear = vk.ClearValue{
.color = .{.float_32 = .{0, 0, 0, 1}},
};
const viewport = vk.Viewport{
.x = 0,
.y = 0,
.width = @intToFloat(f32, extent.width),
.height = @intToFloat(f32, extent.height),
.min_depth = 0,
.max_depth = 1,
};
const scissor = vk.Rect2D{
.offset = .{.x = 0, .y = 0},
.extent = extent,
};
for (cmdbufs) |cmdbuf, i| {
try gc.vkd.beginCommandBuffer(cmdbuf, .{
.flags = .{},
.p_inheritance_info = null,
});
gc.vkd.cmdSetViewport(cmdbuf, 0, 1, @ptrCast([*]const vk.Viewport, &viewport));
gc.vkd.cmdSetScissor(cmdbuf, 0, 1, @ptrCast([*]const vk.Rect2D, &scissor));
gc.vkd.cmdBeginRenderPass(cmdbuf, .{
.render_pass = render_pass,
.framebuffer = framebuffers[i],
.render_area = .{
.offset = .{.x = 0, .y = 0},
.extent = extent,
},
.clear_value_count = 1,
.p_clear_values = @ptrCast([*]const vk.ClearValue, &clear),
}, .@"inline");
gc.vkd.cmdBindPipeline(cmdbuf, .graphics, pipeline);
const offset = [_]vk.DeviceSize{0};
gc.vkd.cmdBindVertexBuffers(cmdbuf, 0, 1, @ptrCast([*]const vk.Buffer, &buffer), &offset);
gc.vkd.cmdDraw(cmdbuf, vertices.len, 1, 0, 0);
gc.vkd.cmdEndRenderPass(cmdbuf);
try gc.vkd.endCommandBuffer(cmdbuf);
}
return cmdbufs;
}
fn destroyCommandBuffers(gc: *const GraphicsContext, pool: vk.CommandPool, allocator: *Allocator, cmdbufs: []vk.CommandBuffer) void {
gc.vkd.freeCommandBuffers(gc.dev, pool, @truncate(u32, cmdbufs.len), cmdbufs.ptr);
allocator.free(cmdbufs);
}
fn createFramebuffers(
gc: *const GraphicsContext,
allocator: *Allocator,
render_pass: vk.RenderPass,
swapchain: Swapchain
) ![]vk.Framebuffer {
const framebuffers = try allocator.alloc(vk.Framebuffer, swapchain.swap_images.len);
errdefer allocator.free(framebuffers);
var i: usize = 0;
errdefer for (framebuffers[0 .. i]) |fb| gc.vkd.destroyFramebuffer(gc.dev, fb, null);
for (framebuffers) |*fb| {
fb.* = try gc.vkd.createFramebuffer(gc.dev, .{
.flags = .{},
.render_pass = render_pass,
.attachment_count = 1,
.p_attachments = @ptrCast([*]const vk.ImageView, &swapchain.swap_images[i].view),
.width = swapchain.extent.width,
.height = swapchain.extent.height,
.layers = 1,
}, null);
i += 1;
}
return framebuffers;
}
fn destroyFramebuffers(gc: *const GraphicsContext, allocator: *Allocator, framebuffers: []const vk.Framebuffer) void {
for (framebuffers) |fb| gc.vkd.destroyFramebuffer(gc.dev, fb, null);
allocator.free(framebuffers);
}
fn createRenderPass(gc: *const GraphicsContext, swapchain: Swapchain) !vk.RenderPass {
const color_attachment = vk.AttachmentDescription{
.flags = .{},
.format = swapchain.surface_format.format,
.samples = .{.@"1_bit" = true},
.load_op = .clear,
.store_op = .store,
.stencil_load_op = .dont_care,
.stencil_store_op = .dont_care,
.initial_layout = .@"undefined",
.final_layout = .present_src_khr,
};
const color_attachment_ref = vk.AttachmentReference{
.attachment = 0,
.layout = .color_attachment_optimal,
};
const subpass = vk.SubpassDescription{
.flags = .{},
.pipeline_bind_point = .graphics,
.input_attachment_count = 0,
.p_input_attachments = undefined,
.color_attachment_count = 1,
.p_color_attachments = @ptrCast([*]const vk.AttachmentReference, &color_attachment_ref),
.p_resolve_attachments = null,
.p_depth_stencil_attachment = null,
.preserve_attachment_count = 0,
.p_preserve_attachments = undefined,
};
return try gc.vkd.createRenderPass(gc.dev, .{
.flags = .{},
.attachment_count = 1,
.p_attachments = @ptrCast([*]const vk.AttachmentDescription, &color_attachment),
.subpass_count = 1,
.p_subpasses = @ptrCast([*]const vk.SubpassDescription, &subpass),
.dependency_count = 0,
.p_dependencies = undefined,
}, null);
}
fn createPipeline(
gc: *const GraphicsContext,
extent: vk.Extent2D,
layout: vk.PipelineLayout,
render_pass: vk.RenderPass,
) !vk.Pipeline {
const vert = try gc.vkd.createShaderModule(gc.dev, .{
.flags = .{},
.code_size = resources.triangle_vert.len,
.p_code = @ptrCast([*]const u32, resources.triangle_vert),
}, null);
defer gc.vkd.destroyShaderModule(gc.dev, vert, null);
const frag = try gc.vkd.createShaderModule(gc.dev, .{
.flags = .{},
.code_size = resources.triangle_frag.len,
.p_code = @ptrCast([*]const u32, resources.triangle_frag),
}, null);
defer gc.vkd.destroyShaderModule(gc.dev, frag, null);
const pssci = [_]vk.PipelineShaderStageCreateInfo{
.{
.flags = .{},
.stage = .{.vertex_bit = true},
.module = vert,
.p_name = "main",
.p_specialization_info = null,
},
.{
.flags = .{},
.stage = .{.fragment_bit = true},
.module = frag,
.p_name = "main",
.p_specialization_info = null,
},
};
const pvisci = vk.PipelineVertexInputStateCreateInfo{
.flags = .{},
.vertex_binding_description_count = 1,
.p_vertex_binding_descriptions = @ptrCast([*]const vk.VertexInputBindingDescription, &Vertex.binding_description),
.vertex_attribute_description_count = Vertex.attribute_description.len,
.p_vertex_attribute_descriptions = &Vertex.attribute_description,
};
const piasci = vk.PipelineInputAssemblyStateCreateInfo{
.flags = .{},
.topology = .triangle_list,
.primitive_restart_enable = vk.FALSE,
};
const pvsci = vk.PipelineViewportStateCreateInfo{
.flags = .{},
.viewport_count = 1,
.p_viewports = undefined, // set in createCommandBuffers with cmdSetViewport
.scissor_count = 1,
.p_scissors = undefined, // set in createCommandBuffers with cmdSetScissor
};
const prsci = vk.PipelineRasterizationStateCreateInfo{
.flags = .{},
.depth_clamp_enable = vk.FALSE,
.rasterizer_discard_enable = vk.FALSE,
.polygon_mode = .fill,
.cull_mode = .{.back_bit = true},
.front_face = .clockwise,
.depth_bias_enable = vk.FALSE,
.depth_bias_constant_factor = 0,
.depth_bias_clamp = 0,
.depth_bias_slope_factor = 0,
.line_width = 1,
};
const pmsci = vk.PipelineMultisampleStateCreateInfo{
.flags = .{},
.rasterization_samples = .{.@"1_bit" = true},
.sample_shading_enable = vk.FALSE,
.min_sample_shading = 1,
.p_sample_mask = null,
.alpha_to_coverage_enable = vk.FALSE,
.alpha_to_one_enable = vk.FALSE,
};
const pcbas = vk.PipelineColorBlendAttachmentState{
.blend_enable = vk.FALSE,
.src_color_blend_factor = .one,
.dst_color_blend_factor = .zero,
.color_blend_op = .add,
.src_alpha_blend_factor = .one,
.dst_alpha_blend_factor = .zero,
.alpha_blend_op = .add,
.color_write_mask = .{.r_bit = true, .g_bit = true, .b_bit = true, .a_bit = true},
};
const pcbsci = vk.PipelineColorBlendStateCreateInfo{
.flags = .{},
.logic_op_enable = vk.FALSE,
.logic_op = .copy,
.attachment_count = 1,
.p_attachments = @ptrCast([*]const vk.PipelineColorBlendAttachmentState, &pcbas),
.blend_constants = [_]f32{0, 0, 0, 0},
};
const dynstate = [_]vk.DynamicState{.viewport, .scissor};
const pdsci = vk.PipelineDynamicStateCreateInfo{
.flags = .{},
.dynamic_state_count = dynstate.len,
.p_dynamic_states = &dynstate,
};
const gpci = vk.GraphicsPipelineCreateInfo{
.flags = .{},
.stage_count = 2,
.p_stages = &pssci,
.p_vertex_input_state = &pvisci,
.p_input_assembly_state = &piasci,
.p_tessellation_state = null,
.p_viewport_state = &pvsci,
.p_rasterization_state = &prsci,
.p_multisample_state = &pmsci,
.p_depth_stencil_state = null,
.p_color_blend_state = &pcbsci,
.p_dynamic_state = &pdsci,
.layout = layout,
.render_pass = render_pass,
.subpass = 0,
.base_pipeline_handle = .null_handle,
.base_pipeline_index = -1,
};
var pipeline: vk.Pipeline = undefined;
_ = try gc.vkd.createGraphicsPipelines(
gc.dev,
.null_handle,
1, @ptrCast([*]const vk.GraphicsPipelineCreateInfo, &gpci),
null,
@ptrCast([*]vk.Pipeline, &pipeline),
);
return pipeline;
}