Files
vulkan-zig/examples/shaders/triangle.vert
2020-07-04 16:46:38 +02:00

21 lines
377 B
GLSL

#version 450
const vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
const vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) out vec3 v_color;
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
v_color = colors[gl_VertexIndex];
}