vulkan-tutorial 06
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@@ -21,11 +21,14 @@ device: vk.Device,
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queues: struct {
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graphics: vk.Queue,
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present: vk.Queue,
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},
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surface: vk.SurfaceKHR,
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messenger: if (USE_DEBUG_LAYERS) vk.DebugUtilsMessengerEXT else void,
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pub fn init(allocator: std.mem.Allocator) !Self {
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pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
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var self: Self = undefined;
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self.allocator = allocator;
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@@ -107,7 +110,7 @@ pub fn init(allocator: std.mem.Allocator) !Self {
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.api_version = vk.API_VERSION_1_3,
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};
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const create_info = vk.InstanceCreateInfo{
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const instance_create_info = vk.InstanceCreateInfo{
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.p_application_info = &app_info,
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.enabled_extension_count = @intCast(exts.items.len),
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.pp_enabled_extension_names = exts.items.ptr,
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@@ -116,7 +119,7 @@ pub fn init(allocator: std.mem.Allocator) !Self {
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.p_next = if (USE_DEBUG_LAYERS) &debug_create_info else null,
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};
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self.instance = try vkb.createInstance(&create_info, null);
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self.instance = try vkb.createInstance(&instance_create_info, null);
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self.vki = try InstanceDispatch.load(self.instance, vkb.dispatch.vkGetInstanceProcAddr);
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const vki = self.vki;
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errdefer vki.destroyInstance(self.instance, null);
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@@ -132,6 +135,20 @@ pub fn init(allocator: std.mem.Allocator) !Self {
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null,
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);
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switch (c.glfwCreateWindowSurface(
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self.instance,
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window,
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null,
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&self.surface,
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)) {
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.success => {},
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else => |e| {
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std.log.err("{}", .{e});
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return error.Unknown;
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},
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}
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errdefer vki.destroySurfaceKHR(self.instance, self.surface, null);
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var device_count: u32 = 0;
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_ = try vki.enumeratePhysicalDevices(self.instance, &device_count, null);
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const devices = try allocator.alloc(vk.PhysicalDevice, device_count);
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@@ -170,35 +187,76 @@ pub fn init(allocator: std.mem.Allocator) !Self {
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// todo this should be incorporated with physical device selection/ranking.
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const Indices = struct {
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graphics: u32,
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present: u32,
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};
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const indices: Indices = find_index: {
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var graphics: ?u32 = null;
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var present: ?u32 = null;
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for (queue_family_properties, 0..) |prop, idx| {
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if (graphics == null and prop.queue_flags.graphics_bit) {
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graphics = @intCast(idx);
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// continue; // forces distinct queue families
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}
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if (graphics != null) {
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break :find_index .{ .graphics = graphics.? };
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if (present == null) {
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const present_support = try vki.getPhysicalDeviceSurfaceSupportKHR(
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selected.device,
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@intCast(idx),
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self.surface,
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) == vk.TRUE;
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if (present_support) {
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present = @intCast(idx);
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}
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}
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if (graphics != null and present != null) {
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break :find_index .{
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.graphics = graphics.?,
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.present = present.?,
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};
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}
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}
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return error.IncompatibleDeviceQueues;
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};
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const priorities = [_]f32{1.0};
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const queue_create_infos = [_]vk.DeviceQueueCreateInfo{
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.{
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const gp_priorities = [_]f32{ 1.0, 1.0 };
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var queue_create_infos = std.ArrayList(vk.DeviceQueueCreateInfo).init(allocator);
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defer queue_create_infos.deinit();
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// queue info family indices must be unique. so if the graphics and present queues are the same, create two queues
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// in the same family. otherwise create queues in separate families. there should probably be some general way to
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// group and unpack the queues, but I'm not bothering with that for now until I restructure this monolithic function
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// in general.
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if (indices.graphics == indices.present) {
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std.log.info("using one queue family", .{});
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const gp_slice = gp_priorities[0..2];
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try queue_create_infos.append(.{
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.queue_family_index = indices.graphics,
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.queue_count = priorities.len,
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.p_queue_priorities = &priorities,
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},
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};
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.queue_count = @intCast(gp_slice.len),
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.p_queue_priorities = gp_slice.ptr,
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});
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} else {
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std.log.info("using two queue families", .{});
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const g_slice = gp_priorities[0..1];
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const p_slice = gp_priorities[1..2];
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try queue_create_infos.append(.{
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.queue_family_index = indices.graphics,
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.queue_count = @intCast(g_slice.len),
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.p_queue_priorities = g_slice.ptr,
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});
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try queue_create_infos.append(.{
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.queue_family_index = indices.present,
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.queue_count = @intCast(p_slice.len),
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.p_queue_priorities = p_slice.ptr,
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});
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}
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const device_create_info = vk.DeviceCreateInfo{
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.queue_create_info_count = queue_create_infos.len,
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.p_queue_create_infos = &queue_create_infos,
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.queue_create_info_count = @intCast(queue_create_infos.items.len),
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.p_queue_create_infos = queue_create_infos.items.ptr,
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.p_enabled_features = &selected.feats,
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// .enabled_extension_count = @intCast(exts.items.len),
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// .pp_enabled_extension_names = exts.items.ptr,
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@@ -215,14 +273,25 @@ pub fn init(allocator: std.mem.Allocator) !Self {
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const vkd = self.vkd;
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errdefer vkd.destroyDevice(self.device, null);
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if (indices.graphics == indices.present) {
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// two queues in the same family
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self.queues = .{
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.graphics = vkd.getDeviceQueue(self.device, indices.graphics, 0),
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.present = vkd.getDeviceQueue(self.device, indices.present, 1),
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};
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} else {
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// queues from different families
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self.queues = .{
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.graphics = vkd.getDeviceQueue(self.device, indices.graphics, 0),
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.present = vkd.getDeviceQueue(self.device, indices.present, 0),
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};
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}
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return self;
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}
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pub fn deinit(self: Self) void {
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self.vki.destroySurfaceKHR(self.instance, self.surface, null);
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self.vkd.destroyDevice(self.device, null);
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if (USE_DEBUG_LAYERS) self.vki.destroyDebugUtilsMessengerEXT(
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self.instance,
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@@ -305,6 +374,8 @@ const InstanceDispatch = vk.InstanceWrapper(.{
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.getPhysicalDeviceQueueFamilyProperties = true,
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.createDevice = true,
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.getDeviceProcAddr = true,
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.destroySurfaceKHR = true,
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.getPhysicalDeviceSurfaceSupportKHR = true,
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});
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const DeviceDispatch = vk.DeviceWrapper(.{
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@@ -1,42 +0,0 @@
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const Self = @This();
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const std = @import("std");
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const c = @import("c.zig");
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const vk = @import("vk");
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const builtin = @import("builtin");
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allocator: std.mem.Allocator,
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window: *c.GLFWwindow,
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pub fn mainLoop(self: Self) void {
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while (c.glfwWindowShouldClose(self.window) == 0) : (c.glfwPollEvents()) {
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c.glfwSwapBuffers(self.window);
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}
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}
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pub fn init(
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allocator: std.mem.Allocator,
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width: u32,
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height: u32,
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title: []const u8,
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) !Self {
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var self: Self = undefined;
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self.allocator = allocator;
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c.glfwWindowHint(c.GLFW_CLIENT_API, c.GLFW_NO_API);
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self.window = c.glfwCreateWindow(
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@intCast(width),
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@intCast(height),
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title.ptr,
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null,
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null,
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) orelse return error.glfwCreateWindowFailed;
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errdefer c.glfwDestroyWindow(self.window);
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return self;
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}
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pub fn deinit(self: Self) void {
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c.glfwDestroyWindow(self.window);
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}
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25
src/main.zig
25
src/main.zig
@@ -2,7 +2,6 @@ const std = @import("std");
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const c = @import("c.zig");
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const vk = @import("vk");
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const Window = @import("Window.zig");
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const Context = @import("Context.zig");
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pub fn main() !void {
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@@ -15,16 +14,20 @@ pub fn main() !void {
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}
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defer c.glfwTerminate();
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const ctx = try Context.init(allocator);
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c.glfwWindowHint(c.GLFW_CLIENT_API, c.GLFW_NO_API);
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const window = c.glfwCreateWindow(
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720,
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1280,
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"Hello World!",
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null,
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null,
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) orelse return error.glfwCreateWindowFailed;
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defer c.glfwDestroyWindow(window);
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const ctx = try Context.init(allocator, window);
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defer ctx.deinit();
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const window = try Window.init(
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allocator,
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1280,
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720,
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"Hello World",
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);
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defer window.deinit();
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window.mainLoop();
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while (c.glfwWindowShouldClose(window) == 0) : (c.glfwPollEvents()) {
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c.glfwSwapBuffers(window);
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}
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}
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