lower framerate when not focused
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@@ -427,6 +427,10 @@ pub const Window = struct {
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pub fn should_close(self: Self) bool {
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return c.glfwWindowShouldClose(self.handle) == c.GLFW_TRUE;
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}
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pub fn focused(self: Self) bool {
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return c.glfwGetWindowAttrib(self.handle, c.GLFW_FOCUSED) == c.GLFW_TRUE;
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}
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};
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pub fn wait_events() []const Bus.Event {
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