refactor stub
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294
src/nu/Bus.zig
Normal file
294
src/nu/Bus.zig
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@@ -0,0 +1,294 @@
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const std = @import("std");
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// const vk = @import("vk");
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// const c = @import("../c.zig");
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// const Window = @import("../au.zig").Window;
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const Self = @This();
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const Window = @import("Window.zig");
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const c = Window.c;
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alloc: std.mem.Allocator,
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events: std.ArrayListUnmanaged(Event) = .{}, // todo bounded array?
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drops: std.ArrayListUnmanaged([][]const u8) = .{}, // todo bounded array?
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pub fn init(alloc: std.mem.Allocator) Self {
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return .{
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.alloc = alloc,
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};
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}
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pub fn deinit(self: *Self) void {
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self.clear();
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self.events.deinit(self.alloc);
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self.drops.deinit(self.alloc);
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}
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pub fn connect(self: *Self, handle: *c.GLFWwindow) void {
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// todo somehow prevent double-connect?
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c.glfwSetWindowUserPointer(handle, self);
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_ = c.glfwSetWindowPosCallback(handle, onWindowPos);
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_ = c.glfwSetWindowSizeCallback(handle, onWindowSize);
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_ = c.glfwSetWindowCloseCallback(handle, onWindowClose);
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_ = c.glfwSetWindowRefreshCallback(handle, onWindowRefresh);
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_ = c.glfwSetWindowFocusCallback(handle, onWindowFocus);
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_ = c.glfwSetWindowIconifyCallback(handle, onWindowIconify);
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_ = c.glfwSetWindowMaximizeCallback(handle, onWindowMaximize);
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_ = c.glfwSetFramebufferSizeCallback(handle, onFramebufferSize);
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_ = c.glfwSetWindowContentScaleCallback(handle, onWindowContentScale);
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_ = c.glfwSetMouseButtonCallback(handle, onMouseButton);
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_ = c.glfwSetCursorPosCallback(handle, onCursorPos);
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_ = c.glfwSetCursorEnterCallback(handle, onCursorEnter);
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_ = c.glfwSetScrollCallback(handle, onScroll);
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_ = c.glfwSetKeyCallback(handle, onKey);
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_ = c.glfwSetCharModsCallback(handle, onCharMods);
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_ = c.glfwSetDropCallback(handle, onDrop);
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}
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pub fn disconnect(_: *Self, handle: *c.GLFWwindow) void {
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// todo somehow prevent double-disconnect?
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c.glfwSetWindowUserPointer(handle, null);
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_ = c.glfwSetWindowPosCallback(handle, null);
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_ = c.glfwSetWindowSizeCallback(handle, null);
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_ = c.glfwSetWindowCloseCallback(handle, null);
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_ = c.glfwSetWindowRefreshCallback(handle, null);
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_ = c.glfwSetWindowFocusCallback(handle, null);
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_ = c.glfwSetWindowIconifyCallback(handle, null);
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_ = c.glfwSetWindowMaximizeCallback(handle, null);
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_ = c.glfwSetFramebufferSizeCallback(handle, null);
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_ = c.glfwSetWindowContentScaleCallback(handle, null);
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_ = c.glfwSetMouseButtonCallback(handle, null);
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_ = c.glfwSetCursorPosCallback(handle, null);
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_ = c.glfwSetCursorEnterCallback(handle, null);
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_ = c.glfwSetScrollCallback(handle, null);
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_ = c.glfwSetKeyCallback(handle, null);
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_ = c.glfwSetCharModsCallback(handle, null);
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_ = c.glfwSetDropCallback(handle, null);
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}
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pub fn clear(self: *Self) void {
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for (self.drops.items) |drop| {
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for (drop) |path| {
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self.alloc.free(path);
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}
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self.alloc.free(drop);
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}
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self.drops.clearAndFree(self.alloc);
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self.events.clearRetainingCapacity();
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}
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fn getBus(handle: ?*c.GLFWwindow) *Self {
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return @alignCast(@ptrCast(c.glfwGetWindowUserPointer(handle)));
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}
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pub const Event = union(enum) {
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const WindowPos = struct { x: i32, y: i32 };
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const WindowSize = struct { x: i32, y: i32 };
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const WindowClose = struct {};
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const WindowRefresh = struct {};
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const WindowFocus = struct { focused: bool };
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const WindowIconify = struct { iconified: bool };
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const WindowMaximize = struct { maximized: bool };
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const FramebufferSize = struct { width: u32, height: u32 };
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const WindowContentScale = struct { x: f32, y: f32 };
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const MouseButton = struct {
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button: c_int, // todo enum
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action: c_int, // todo enum
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mods: c_int, // todo bitmask
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};
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const CursorPos = struct { x: f64, y: f64 };
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const CursorEnter = struct { entered: bool };
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const Scroll = struct { dx: f64, dy: f64 };
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const Key = struct {
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key: c_int, // todo enum
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scan: c_int, // todo ???
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action: c_int, // todo enum
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mods: c_int, // todo bitmask
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};
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const Char = struct {
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code: u21,
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};
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const CharMods = struct {
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code: u21,
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mods: c_int, // todo bitmask
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};
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const Drop = struct {
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paths: []const []const u8,
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};
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windowPos: WindowPos,
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windowSize: WindowSize,
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windowClose: WindowClose,
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windowRefresh: WindowRefresh,
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windowFocus: WindowFocus,
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windowIconify: WindowIconify,
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windowMaximize: WindowMaximize,
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framebufferSize: FramebufferSize,
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windowContentScale: WindowContentScale,
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mouseButton: MouseButton,
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cursorPos: CursorPos,
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cursorEnter: CursorEnter,
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scroll: Scroll,
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key: Key,
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char: Char,
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charMods: CharMods,
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drop: Drop,
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};
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fn onWindowPos(handle: ?*c.GLFWwindow, x: c_int, y: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.windowPos = .{
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.x = @intCast(x),
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.y = @intCast(y),
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onWindowSize(handle: ?*c.GLFWwindow, x: c_int, y: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.windowSize = .{
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.x = @intCast(x),
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.y = @intCast(y),
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onWindowClose(handle: ?*c.GLFWwindow) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.windowClose = .{},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onWindowRefresh(handle: ?*c.GLFWwindow) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.windowRefresh = .{},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onWindowFocus(handle: ?*c.GLFWwindow, focused: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.windowFocus = .{
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.focused = focused == c.GLFW_TRUE,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onWindowIconify(handle: ?*c.GLFWwindow, iconified: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.windowIconify = .{
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.iconified = iconified == c.GLFW_TRUE,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onWindowMaximize(handle: ?*c.GLFWwindow, maximized: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.windowMaximize = .{
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.maximized = maximized == c.GLFW_TRUE,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onFramebufferSize(handle: ?*c.GLFWwindow, width: c_int, height: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.framebufferSize = .{
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.width = @intCast(width),
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.height = @intCast(height),
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onWindowContentScale(handle: ?*c.GLFWwindow, x: f32, y: f32) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.windowContentScale = .{
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.x = x,
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.y = y,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onMouseButton(handle: ?*c.GLFWwindow, button: c_int, action: c_int, mods: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.mouseButton = .{
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.button = button,
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.action = action,
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.mods = mods,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onCursorPos(handle: ?*c.GLFWwindow, x: f64, y: f64) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.cursorPos = .{
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.x = x,
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.y = y,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onCursorEnter(handle: ?*c.GLFWwindow, entered: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.cursorEnter = .{
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.entered = entered == c.GLFW_TRUE,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onScroll(handle: ?*c.GLFWwindow, dx: f64, dy: f64) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.scroll = .{
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.dx = dx,
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.dy = dy,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onKey(handle: ?*c.GLFWwindow, key: c_int, scan: c_int, action: c_int, mods: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.key = .{
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.key = key,
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.scan = scan,
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.action = action,
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.mods = mods,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onCharMods(handle: ?*c.GLFWwindow, code: c_uint, mods: c_int) callconv(.C) void {
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const bus = getBus(handle);
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bus.events.append(bus.alloc, .{
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.charMods = .{
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.code = @intCast(code),
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.mods = mods,
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},
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}) catch unreachable; // todo circular queue; warn
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}
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fn onDrop(handle: ?*c.GLFWwindow, count: c_int, paths: [*c][*c]const u8) callconv(.C) void {
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const bus = getBus(handle);
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const drops = bus.alloc.alloc([]const u8, @intCast(count)) catch unreachable; // todo warn
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for (drops, paths) |*dst, src| {
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dst.* = bus.alloc.dupe(u8, std.mem.sliceTo(src, 0)) catch unreachable; // todo warn
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}
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bus.drops.append(bus.alloc, drops) catch unreachable; // todo warn
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bus.events.append(bus.alloc, .{
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.drop = .{ .paths = drops },
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}) catch unreachable; // todo circular queue; warn
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}
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