start migrating to uber-pipeline with descriptors
This commit is contained in:
187
src/main.zig
187
src/main.zig
@@ -7,35 +7,9 @@ const Allocator = std.mem.Allocator;
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const au = @import("au.zig");
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const im = @import("cimgui");
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const Vertex = extern struct {
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const binding_description = vk.VertexInputBindingDescription{
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.binding = 0,
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.stride = @sizeOf(Vertex),
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.input_rate = .vertex,
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};
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const Uber = @import("Uber.zig");
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const attribute_description = [_]vk.VertexInputAttributeDescription{
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.{
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.binding = 0,
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.location = 0,
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.format = .r32g32b32a32_sfloat,
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.offset = @offsetOf(Vertex, "pos"),
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},
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.{
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.binding = 0,
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.location = 1,
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.format = .r32g32b32_sfloat,
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.offset = @offsetOf(Vertex, "color"),
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},
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};
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pos: [4]f32,
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color: [3]f32,
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};
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const Index = u16;
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const vertices = [_]Vertex{
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const vertices = [_]Uber.Vertex{
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// Vulkan depth range is 0, 1 instead of OpenGL -1, 1
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.{ .pos = .{ -0.5, -0.5, -0.5, 1.0 }, .color = .{ 1, 0, 0 } },
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.{ .pos = .{ -0.5, 0.5, -0.5, 1.0 }, .color = .{ 0, 1, 0 } },
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@@ -47,7 +21,9 @@ const vertices = [_]Vertex{
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.{ .pos = .{ 0.5, 0.5, 0.5, 1.0 }, .color = .{ 1, 1, 0 } },
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};
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const indices = [_]Index{ 4, 5, 6, 6, 5, 7 };
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const indices = [_]Uber.Index{ 4, 5, 6, 6, 5, 7 };
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const uniform = Uber.Uniform{};
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const Frame = struct {
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pub fn init() !Frame {
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@@ -67,6 +43,7 @@ const Frame = struct {
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pipeline: vk.Pipeline,
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vertex_buffer: vk.Buffer,
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index_buffer: vk.Buffer,
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uniform_buffer: vk.Buffer,
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) !void {
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_ = self;
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@@ -143,7 +120,7 @@ const Frame = struct {
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.{},
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0,
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null,
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1,
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2,
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&.{
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vk.BufferMemoryBarrier{
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.buffer = vertex_buffer,
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@@ -154,6 +131,15 @@ const Frame = struct {
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.src_queue_family_index = 0,
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.dst_queue_family_index = 0,
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},
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vk.BufferMemoryBarrier{
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.buffer = uniform_buffer,
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.src_access_mask = .{ .shader_read_bit = true },
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.dst_access_mask = .{ .host_write_bit = true },
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.offset = 0,
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.size = vk.WHOLE_SIZE,
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.src_queue_family_index = 0,
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.dst_queue_family_index = 0,
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},
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},
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0,
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null,
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@@ -254,30 +240,11 @@ pub fn main() !void {
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_ = im.c.ImGui_ImplVulkan_CreateFontsTexture();
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defer im.c.ImGui_ImplVulkan_Shutdown();
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const vert = try au.D.createShaderModule(&vk.ShaderModuleCreateInfo{
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.code_size = shaders.triangle_vert.len,
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.p_code = @ptrCast(&shaders.triangle_vert),
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}, null);
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defer au.D.destroyShaderModule(vert, null);
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const frag = try au.D.createShaderModule(&vk.ShaderModuleCreateInfo{
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.code_size = shaders.triangle_frag.len,
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.p_code = @ptrCast(&shaders.triangle_frag),
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}, null);
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defer au.D.destroyShaderModule(frag, null);
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const cache = try au.D.createPipelineCache(&vk.PipelineCacheCreateInfo{}, null);
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defer au.D.destroyPipelineCache(cache, null);
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// for descriptor sets
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const layout = try au.D.createPipelineLayout(&vk.PipelineLayoutCreateInfo{
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.flags = .{},
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.set_layout_count = 0,
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.p_set_layouts = null,
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.push_constant_range_count = 0,
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.p_push_constant_ranges = null,
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}, null);
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defer au.D.destroyPipelineLayout(layout, null);
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const uber = try Uber.init(cache);
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defer uber.deinit();
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const vkalloc = au.VkAllocator.init();
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@@ -293,8 +260,8 @@ pub fn main() !void {
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);
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defer vkalloc.free(vertex_memory);
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try au.D.bindBufferMemory(vertex_buffer, vertex_memory, 0);
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const vertex_data: *align(1) @TypeOf(vertices) = @ptrCast(try au.D.mapMemory(vertex_memory, 0, vk.WHOLE_SIZE, .{}));
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const vertex_data: *align(1) @TypeOf(vertices) =
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@ptrCast(try au.D.mapMemory(vertex_memory, 0, vk.WHOLE_SIZE, .{}));
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defer au.D.unmapMemory(vertex_memory);
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vertex_data.* = vertices;
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@@ -310,102 +277,27 @@ pub fn main() !void {
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);
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defer vkalloc.free(index_memory);
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try au.D.bindBufferMemory(index_buffer, index_memory, 0);
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const index_data: *align(1) @TypeOf(indices) = @ptrCast(try au.D.mapMemory(index_memory, 0, vk.WHOLE_SIZE, .{}));
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const index_data: *align(1) @TypeOf(indices) =
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@ptrCast(try au.D.mapMemory(index_memory, 0, vk.WHOLE_SIZE, .{}));
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defer au.D.unmapMemory(index_memory);
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index_data.* = indices;
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try au.D.deviceWaitIdle();
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const gpci: vk.GraphicsPipelineCreateInfo = .{
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.stage_count = 2,
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.p_stages = &.{
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vk.PipelineShaderStageCreateInfo{ .stage = .{ .vertex_bit = true }, .module = vert, .p_name = "main" },
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vk.PipelineShaderStageCreateInfo{ .stage = .{ .fragment_bit = true }, .module = frag, .p_name = "main" },
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},
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.p_vertex_input_state = &vk.PipelineVertexInputStateCreateInfo{
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.vertex_binding_description_count = 1,
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.p_vertex_binding_descriptions = @ptrCast(&Vertex.binding_description),
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.vertex_attribute_description_count = Vertex.attribute_description.len,
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.p_vertex_attribute_descriptions = &Vertex.attribute_description,
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},
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.p_input_assembly_state = &vk.PipelineInputAssemblyStateCreateInfo{
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.topology = .triangle_list,
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.primitive_restart_enable = vk.FALSE,
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},
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.p_tessellation_state = null,
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.p_viewport_state = &vk.PipelineViewportStateCreateInfo{
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.viewport_count = 1,
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.scissor_count = 1,
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},
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.p_rasterization_state = &vk.PipelineRasterizationStateCreateInfo{
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.depth_clamp_enable = vk.FALSE,
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.rasterizer_discard_enable = vk.FALSE,
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.polygon_mode = .fill,
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.cull_mode = .{ .back_bit = true },
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.front_face = .counter_clockwise,
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.depth_bias_enable = vk.FALSE,
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.depth_bias_constant_factor = 0.0,
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.depth_bias_clamp = 0.0,
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.depth_bias_slope_factor = 0.0,
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.line_width = 1.0,
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},
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.p_multisample_state = &vk.PipelineMultisampleStateCreateInfo{
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.rasterization_samples = .{ .@"1_bit" = true },
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.sample_shading_enable = vk.FALSE,
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.min_sample_shading = 1,
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.alpha_to_coverage_enable = vk.FALSE,
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.alpha_to_one_enable = vk.FALSE,
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},
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.p_depth_stencil_state = null,
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.p_color_blend_state = &vk.PipelineColorBlendStateCreateInfo{
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.logic_op_enable = vk.FALSE,
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.logic_op = .copy,
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.blend_constants = [_]f32{ 0, 0, 0, 0 },
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.attachment_count = 1,
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.p_attachments = &.{
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vk.PipelineColorBlendAttachmentState{
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.blend_enable = vk.FALSE,
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.color_blend_op = .add,
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.src_color_blend_factor = .one,
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.dst_color_blend_factor = .zero,
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.alpha_blend_op = .add,
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.src_alpha_blend_factor = .one,
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.dst_alpha_blend_factor = .zero,
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.color_write_mask = .{ .r_bit = true, .g_bit = true, .b_bit = true, .a_bit = true },
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},
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},
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},
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.p_dynamic_state = &vk.PipelineDynamicStateCreateInfo{
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.flags = .{},
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.dynamic_state_count = 2,
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.p_dynamic_states = &.{
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.viewport,
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.scissor,
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},
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},
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.layout = layout,
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.render_pass = .null_handle, // set via dynamic rendering
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.subpass = 0,
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.base_pipeline_handle = .null_handle,
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.base_pipeline_index = -1,
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.p_next = &vk.PipelineRenderingCreateInfo{
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.color_attachment_count = 1,
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.p_color_attachment_formats = &.{au.device_config.format.format},
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.depth_attachment_format = .undefined,
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.stencil_attachment_format = .undefined,
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.view_mask = 0,
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},
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};
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var pipeline: vk.Pipeline = undefined;
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_ = try au.D.createGraphicsPipelines(
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cache,
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1,
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@ptrCast(&gpci),
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null,
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@ptrCast(&pipeline),
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const uniform_buffer = try au.D.createBuffer(&vk.BufferCreateInfo{
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.size = @sizeOf(@TypeOf(uniform)),
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.usage = .{ .uniform_buffer_bit = true },
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.sharing_mode = .exclusive,
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}, null);
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defer au.D.destroyBuffer(uniform_buffer, null);
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const uniform_memory = try vkalloc.alloc(
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au.D.getBufferMemoryRequirements(uniform_buffer),
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.{ .host_visible_bit = true, .host_coherent_bit = true },
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);
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defer au.D.destroyPipeline(pipeline, null);
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defer vkalloc.free(uniform_memory);
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try au.D.bindBufferMemory(uniform_buffer, uniform_memory, 0);
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const uniform_data: *align(1) @TypeOf(uniform) =
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@ptrCast(try au.D.mapMemory(uniform_memory, 0, vk.WHOLE_SIZE, .{}));
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defer au.D.unmapMemory(uniform_memory);
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uniform_data.* = uniform;
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var prng = std.Random.Sfc64.init(std.crypto.random.int(u64));
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const rand = prng.random();
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@@ -457,14 +349,15 @@ pub fn main() !void {
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image,
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view,
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vk.Rect2D{ .offset = .{ .x = 0, .y = 0 }, .extent = sc.cinfo.image_extent },
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pipeline,
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uber.pipeline,
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vertex_buffer,
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index_buffer,
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uniform_buffer,
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);
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for (vertex_data) |*v| {
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for (v.pos[0..2]) |*f| {
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f.* += (rand.float(f32) - 0.5) * 0.01;
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f.* += (rand.float(f32) - 0.5) * 0.001;
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}
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}
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