good but wrong teardown order; device wait idle
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@@ -29,7 +29,7 @@ pub fn main() !void {
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try nu.Render.init(alloc);
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defer nu.Render.deinit();
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try nu.ImGui.init(alloc);
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try nu.ImGui.init();
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defer nu.ImGui.deinit();
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try App.init(alloc);
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