modules are global
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@@ -3,14 +3,9 @@ const nu = @import("nu.zig");
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const Self = @This();
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pub fn init(alloc: std.mem.Allocator, render: *nu.Render, imgui: *nu.ImGui) !Self {
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pub fn init(alloc: std.mem.Allocator) !void {
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_ = alloc;
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_ = render;
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_ = imgui;
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return .{};
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}
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pub fn deinit(self: *Self) void {
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_ = self;
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pub fn deinit() void {
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}
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28
src/main.zig
28
src/main.zig
@@ -9,21 +9,25 @@ pub fn main() !void {
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defer _ = gpa.detectLeaks();
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const alloc = gpa.allocator();
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var window = try nu.Window.init(alloc, .{ .title = "Hello World" });
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defer window.deinit();
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// todo declare or infer module dependencies, topological sort for init order
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// problem: how to specify runtime options, like Window title?
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// problem: where should gpa go? probably some "Engine" structure in nu.zig
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var render = try nu.Render.init(alloc, &window);
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defer render.deinit();
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try nu.Window.init(alloc, .{ .title = "Hello World" });
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defer nu.Window.deinit();
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var imgui = try nu.ImGui.init(alloc, &window, &render);
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defer imgui.deinit();
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try nu.Render.init(alloc);
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defer nu.Render.deinit();
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var app = try App.init(alloc, &render, &imgui);
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defer app.deinit();
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try nu.ImGui.init(alloc);
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defer nu.ImGui.deinit();
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try nu.run(&window, .{
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&app,
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&imgui,
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&render,
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try App.init(alloc);
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defer App.deinit();
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try nu.run(nu.Window, .{
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App,
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nu.ImGui,
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nu.Render,
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});
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}
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@@ -13,7 +13,7 @@ pub fn run(
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_ = events;
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inline for (modules) |module| {
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if (std.meta.hasMethod(@TypeOf(module), "frame"))
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if (@hasDecl(module, "frame"))
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module.frame();
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}
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@@ -2,19 +2,11 @@
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const std = @import("std");
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const Self = @This();
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const Window = @import("Window.zig");
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const Render = @import("Render.zig");
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pub fn init(alloc: std.mem.Allocator, window: *Window, render: *Render) !Self {
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pub fn init(alloc: std.mem.Allocator) !void {
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_ = alloc;
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_ = window;
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_ = render;
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return .{};
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}
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pub fn deinit(self: *Self) void {
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_ = self;
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pub fn deinit() void {
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}
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@@ -2,22 +2,22 @@ const std = @import("std");
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const Window = @import("Window.zig");
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const Self = @This();
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// isolate all the vulkan code through this path
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// except for imgui code
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// const au = @import("au.zig");
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pub fn init(alloc: std.mem.Allocator, window: *Window) !Self {
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pub fn init(alloc: std.mem.Allocator) !void {
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_ = alloc;
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_ = window;
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std.debug.print("Init Render\n", .{});
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// todo check vulkan supported
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// todo create window surface
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return .{};
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}
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pub fn deinit(self: *Self) void {
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_ = self;
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pub fn frame() void {
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std.debug.print("frame\n", .{ });
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}
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pub fn deinit() void {}
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@@ -1,5 +1,7 @@
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//! GLFW Adaptor
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// todo restructure to handle multiple windows
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const std = @import("std");
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pub const c = @cImport({
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@@ -7,8 +9,6 @@ pub const c = @cImport({
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@cInclude("GLFW/glfw3.h");
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});
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const Self = @This();
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pub const Bus = @import("Bus.zig");
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pub const Options = struct {
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@@ -19,25 +19,23 @@ pub const Options = struct {
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x11_instance_name: [*:0]const u8 = "floating_window",
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};
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alloc: std.mem.Allocator,
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bus: *Bus,
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handle: *c.GLFWwindow,
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var bus: Bus = undefined;
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var handle: *c.GLFWwindow = undefined;
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var unfocused_rate: f32 = 1.0 / 20.0;
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pub fn init(alloc: std.mem.Allocator, options: Options) !Self {
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pub fn init(alloc: std.mem.Allocator, options: Options) !void {
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if (c.glfwInit() != c.GLFW_TRUE)
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return error.glfwInitFailed;
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errdefer c.glfwTerminate();
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const bus: *Bus = try alloc.create(Bus);
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errdefer alloc.destroy(bus);
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bus.* = Bus.init(alloc);
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bus = Bus.init(alloc);
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errdefer bus.deinit();
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c.glfwWindowHint(c.GLFW_CLIENT_API, c.GLFW_NO_API);
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c.glfwWindowHintString(c.GLFW_X11_CLASS_NAME, options.x11_class_name);
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c.glfwWindowHintString(c.GLFW_X11_INSTANCE_NAME, options.x11_instance_name);
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const handle: *c.GLFWwindow = c.glfwCreateWindow(
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handle = c.glfwCreateWindow(
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@intCast(options.width),
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@intCast(options.height),
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options.title,
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@@ -49,29 +47,25 @@ pub fn init(alloc: std.mem.Allocator, options: Options) !Self {
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bus.connect(handle);
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errdefer bus.disconnect(handle);
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return .{
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.alloc = alloc,
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.bus = bus,
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.handle = handle,
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};
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}
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pub fn deinit(self: *Self) void {
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self.bus.deinit();
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self.alloc.destroy(self.bus);
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c.glfwDestroyWindow(self.handle);
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pub fn deinit() void {
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bus.deinit();
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c.glfwDestroyWindow(handle);
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c.glfwTerminate();
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}
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pub fn next(self: *Self) ?[]Bus.Event {
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self.bus.clear();
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pub fn next() ?[]Bus.Event {
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bus.clear();
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if (c.glfwWindowShouldClose(self.handle) == c.GLFW_TRUE)
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if (c.glfwWindowShouldClose(handle) == c.GLFW_TRUE)
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return null;
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// c.glfwPollEvents();
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c.glfwWaitEvents();
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if (c.glfwGetWindowAttrib(handle, c.GLFW_FOCUSED) == c.GLFW_TRUE) {
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c.glfwPollEvents();
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} else {
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c.glfwWaitEventsTimeout(unfocused_rate);
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}
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return self.bus.events.items;
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return bus.events.items;
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}
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