notes about structure
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@@ -17,12 +17,14 @@ pub fn main() !void {
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const alloc = gpa.allocator();
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// todo declare or infer module dependencies, topological sort for init order
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// problem: how to specify runtime options, like Window title?
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// problem: where should gpa go? probably some "Engine" structure in nu.zig
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// don't necessarily need to declare topological sort - depth-first traversal
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// of each module's dependencies without repeats would do.
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// idea - use a structure like std.Build.Step where the polymorphic part is a
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// component of the larger structure.
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try nu.Window.init(alloc);
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defer nu.Window.deinit();
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@@ -92,6 +92,11 @@ pub fn frame() !void {
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for (present_callbacks.items) |cb| {
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cb(cmd);
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}
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// todo really don't like this.
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// there should be some comptime means for a module to invoke hooks on other modules. eg there should be some
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// "record" hook that for each module that gets called here; but if the render module is never added then that
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// hook never gets called
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target.end_rendering(cmd);
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try cmd.endCommandBuffer();
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