create pipeline

This commit is contained in:
2024-07-05 09:43:37 -04:00
parent ac95264f08
commit 61ce4c16d8

View File

@@ -232,6 +232,117 @@ pub fn main() !void {
_ = im.c.ImGui_ImplVulkan_CreateFontsTexture(); _ = im.c.ImGui_ImplVulkan_CreateFontsTexture();
defer im.c.ImGui_ImplVulkan_Shutdown(); defer im.c.ImGui_ImplVulkan_Shutdown();
const vert = try au.D.createShaderModule(&vk.ShaderModuleCreateInfo{
.code_size = shaders.triangle_vert.len,
.p_code = @ptrCast(&shaders.triangle_vert),
}, null);
defer au.D.destroyShaderModule(vert, null);
const frag = try au.D.createShaderModule(&vk.ShaderModuleCreateInfo{
.code_size = shaders.triangle_frag.len,
.p_code = @ptrCast(&shaders.triangle_frag),
}, null);
defer au.D.destroyShaderModule(frag, null);
const cache = try au.D.createPipelineCache(&vk.PipelineCacheCreateInfo{}, null);
defer au.D.destroyPipelineCache(cache, null);
const layout = try au.D.createPipelineLayout(&vk.PipelineLayoutCreateInfo{
// todo
}, null);
defer au.D.destroyPipelineLayout(layout, null);
const gpci: vk.GraphicsPipelineCreateInfo = .{
.stage_count = 2,
.p_stages = &.{
vk.PipelineShaderStageCreateInfo{ .stage = .{ .vertex_bit = true }, .module = vert, .p_name = "main" },
vk.PipelineShaderStageCreateInfo{ .stage = .{ .fragment_bit = true }, .module = frag, .p_name = "main" },
},
.p_vertex_input_state = &vk.PipelineVertexInputStateCreateInfo{
.vertex_binding_description_count = 1,
.p_vertex_binding_descriptions = @ptrCast(&Vertex.binding_description),
.vertex_attribute_description_count = Vertex.attribute_description.len,
.p_vertex_attribute_descriptions = &Vertex.attribute_description,
},
.p_input_assembly_state = &vk.PipelineInputAssemblyStateCreateInfo{
.topology = .triangle_list,
.primitive_restart_enable = vk.FALSE,
},
.p_tessellation_state = null,
.p_viewport_state = &vk.PipelineViewportStateCreateInfo{
.viewport_count = 1,
.scissor_count = 1,
},
.p_rasterization_state = &vk.PipelineRasterizationStateCreateInfo{
.depth_clamp_enable = vk.FALSE,
.rasterizer_discard_enable = vk.FALSE,
.polygon_mode = .fill,
.cull_mode = .{ .back_bit = true },
.front_face = .counter_clockwise,
.depth_bias_enable = vk.FALSE,
.depth_bias_constant_factor = 0.0,
.depth_bias_clamp = 0.0,
.depth_bias_slope_factor = 0.0,
.line_width = 1.0,
},
.p_multisample_state = &vk.PipelineMultisampleStateCreateInfo{
.rasterization_samples = .{ .@"1_bit" = true },
.sample_shading_enable = vk.FALSE,
.min_sample_shading = 1,
.alpha_to_coverage_enable = vk.FALSE,
.alpha_to_one_enable = vk.FALSE,
},
.p_depth_stencil_state = null,
.p_color_blend_state = &vk.PipelineColorBlendStateCreateInfo{
.logic_op_enable = vk.FALSE,
.logic_op = .copy,
.blend_constants = [_]f32{ 0, 0, 0, 0 },
.attachment_count = 1,
.p_attachments = &.{
vk.PipelineColorBlendAttachmentState{
.blend_enable = vk.FALSE,
.color_blend_op = .add,
.src_color_blend_factor = .one,
.dst_color_blend_factor = .zero,
.alpha_blend_op = .add,
.src_alpha_blend_factor = .one,
.dst_alpha_blend_factor = .zero,
.color_write_mask = .{ .r_bit = true, .g_bit = true, .b_bit = true, .a_bit = true },
},
},
},
.p_dynamic_state = &vk.PipelineDynamicStateCreateInfo{
.flags = .{},
.dynamic_state_count = 2,
.p_dynamic_states = &.{
.viewport,
.scissor,
},
},
.layout = layout,
.render_pass = .null_handle, // set via dynamic rendering
.subpass = 0,
.base_pipeline_handle = .null_handle,
.base_pipeline_index = -1,
.p_next = &vk.PipelineRenderingCreateInfo{
.color_attachment_count = 1,
.p_color_attachment_formats = &.{au.device_config.format.format},
.depth_attachment_format = .undefined,
.stencil_attachment_format = .undefined,
.view_mask = 0,
},
};
var pipeline: vk.Pipeline = undefined;
_ = try au.D.createGraphicsPipelines(
cache,
1,
@ptrCast(&gpci),
null,
@ptrCast(&pipeline),
);
defer au.D.destroyPipeline(pipeline, null);
while (!au.W.should_close()) { while (!au.W.should_close()) {
im.c.ImGui_ImplGlfw_NewFrame(); im.c.ImGui_ImplGlfw_NewFrame();
im.c.ImGui_ImplVulkan_NewFrame(); im.c.ImGui_ImplVulkan_NewFrame();