memory barrier: graphics read -> host write
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24
src/main.zig
24
src/main.zig
@@ -135,6 +135,30 @@ const Frame = struct {
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cmd.endRendering();
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// vulkan implicitly ensures the host writes all data before the host reads it
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// be sure the shader reads all the vertex data before the host might modify it
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cmd.pipelineBarrier(
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.{ .all_graphics_bit = true },
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.{ .host_bit = true },
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.{},
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0,
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null,
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1,
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&.{
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vk.BufferMemoryBarrier{
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.buffer = vertex_buffer,
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.src_access_mask = .{ .shader_read_bit = true },
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.dst_access_mask = .{ .host_write_bit = true },
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.offset = 0,
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.size = vk.WHOLE_SIZE,
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.src_queue_family_index = 0,
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.dst_queue_family_index = 0,
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},
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},
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0,
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null,
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);
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cmd.pipelineBarrier(
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.{ .color_attachment_output_bit = true },
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.{ .bottom_of_pipe_bit = true },
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