WIP vulkan-tutorial 07 - device extensions

This commit is contained in:
David Allemang
2024-03-21 15:31:34 -04:00
parent 02380af6ab
commit 9001ee42ac

View File

@@ -35,23 +35,29 @@ pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
self.vkb = try BaseDispatch.load(&c.glfwGetInstanceProcAddress);
const vkb = self.vkb;
var exts = std.ArrayList([*:0]const u8).init(allocator);
defer exts.deinit();
var req_exts = std.ArrayList([*:0]const u8).init(allocator);
defer req_exts.deinit();
var layers = std.ArrayList([*:0]const u8).init(allocator);
defer layers.deinit();
var req_layers = std.ArrayList([*:0]const u8).init(allocator);
defer req_layers.deinit();
var req_device_exts = std.ArrayList([*:0]const u8).init(allocator);
defer req_device_exts.deinit();
if (USE_DEBUG_LAYERS) {
try layers.append("VK_LAYER_KHRONOS_validation");
try exts.append("VK_EXT_debug_utils");
try req_layers.append("VK_LAYER_KHRONOS_validation");
try req_exts.append("VK_EXT_debug_utils");
}
try req_device_exts.append("VK_KHR_swapchain");
var glfw_ext_count: u32 = 0;
const glfw_exts: [*][*:0]const u8 = @ptrCast(c.glfwGetRequiredInstanceExtensions(&glfw_ext_count));
try exts.appendSlice(glfw_exts[0..glfw_ext_count]);
try req_exts.appendSlice(glfw_exts[0..glfw_ext_count]);
std.log.debug("requesting extensions: {s}", .{exts.items});
std.log.debug("requesting layers: {s}", .{layers.items});
std.log.debug("requesting extensions: {s}", .{req_exts.items});
std.log.debug("requesting layers: {s}", .{req_layers.items});
std.log.debug("requesting device extensions: {s}", .{req_device_exts.items});
var available_ext_count: u32 = 0;
_ = try vkb.enumerateInstanceExtensionProperties(null, &available_ext_count, null);
@@ -65,7 +71,7 @@ pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
defer allocator.free(available_layers);
_ = try vkb.enumerateInstanceLayerProperties(&available_layer_count, available_layers.ptr);
for (exts.items) |name| {
for (req_exts.items) |name| {
const required_name = std.mem.sliceTo(name, 0);
for (available_exts) |prop| {
const available_name = std.mem.sliceTo(&prop.extension_name, 0);
@@ -75,7 +81,7 @@ pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
}
}
for (layers.items) |name| {
for (req_layers.items) |name| {
const required_name = std.mem.sliceTo(name, 0);
for (available_layers) |prop| {
const available_name = std.mem.sliceTo(&prop.layer_name, 0);
@@ -112,10 +118,10 @@ pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
const instance_create_info = vk.InstanceCreateInfo{
.p_application_info = &app_info,
.enabled_extension_count = @intCast(exts.items.len),
.pp_enabled_extension_names = exts.items.ptr,
.enabled_layer_count = @intCast(layers.items.len),
.pp_enabled_layer_names = layers.items.ptr,
.enabled_extension_count = @intCast(req_exts.items.len),
.pp_enabled_extension_names = req_exts.items.ptr,
.enabled_layer_count = @intCast(req_layers.items.len),
.pp_enabled_layer_names = req_layers.items.ptr,
.p_next = if (USE_DEBUG_LAYERS) &debug_create_info else null,
};
@@ -155,13 +161,17 @@ pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
defer allocator.free(devices);
_ = try vki.enumeratePhysicalDevices(self.instance, &device_count, devices.ptr);
var available_device_exts_count: u32 = 0;
var available_device_exts = std.ArrayList(vk.ExtensionProperties).init(allocator);
defer available_device_exts.deinit();
// todo some ranking strategy to find the most-suitable device
const Selection = struct {
device: vk.PhysicalDevice,
props: vk.PhysicalDeviceProperties,
feats: vk.PhysicalDeviceFeatures,
};
const selected: Selection = for (devices) |device| {
const selected: Selection = find_device: for (devices) |device| {
const props = vki.getPhysicalDeviceProperties(device);
const feats = vki.getPhysicalDeviceFeatures(device);
@@ -169,6 +179,31 @@ pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
// if (feats.geometry_shader == vk.FALSE) continue;
_ = try vki.enumerateDeviceExtensionProperties(
device,
null,
&available_device_exts_count,
null,
);
try available_device_exts.resize(available_device_exts_count);
_ = try vki.enumerateDeviceExtensionProperties(
device,
null,
&available_device_exts_count,
available_device_exts.items.ptr,
);
for (req_device_exts.items) |name| {
const required_name = std.mem.sliceTo(name, 0);
for (available_device_exts.items) |prop| {
const available_name = std.mem.sliceTo(&prop.extension_name, 0);
if (std.mem.eql(u8, required_name, available_name)) break;
} else {
std.log.warn("cannot find {s}\n", .{required_name});
continue :find_device;
}
}
break .{
.device = device,
.props = props,
@@ -231,7 +266,6 @@ pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
// group and unpack the queues, but I'm not bothering with that for now until I restructure this monolithic function
// in general.
if (indices.graphics == indices.present) {
std.log.info("using one queue family", .{});
const gp_slice = gp_priorities[0..2];
try queue_create_infos.append(.{
.queue_family_index = indices.graphics,
@@ -239,7 +273,6 @@ pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
.p_queue_priorities = gp_slice.ptr,
});
} else {
std.log.info("using two queue families", .{});
const g_slice = gp_priorities[0..1];
const p_slice = gp_priorities[1..2];
try queue_create_infos.append(.{
@@ -258,10 +291,10 @@ pub fn init(allocator: std.mem.Allocator, window: *c.GLFWwindow) !Self {
.queue_create_info_count = @intCast(queue_create_infos.items.len),
.p_queue_create_infos = queue_create_infos.items.ptr,
.p_enabled_features = &selected.feats,
// .enabled_extension_count = @intCast(exts.items.len),
// .pp_enabled_extension_names = exts.items.ptr,
.enabled_layer_count = @intCast(layers.items.len),
.pp_enabled_layer_names = layers.items.ptr,
.enabled_extension_count = @intCast(req_device_exts.items.len),
.pp_enabled_extension_names = req_device_exts.items.ptr,
.enabled_layer_count = @intCast(req_layers.items.len),
.pp_enabled_layer_names = req_layers.items.ptr,
};
self.device = try vki.createDevice(
@@ -376,6 +409,7 @@ const InstanceDispatch = vk.InstanceWrapper(.{
.getDeviceProcAddr = true,
.destroySurfaceKHR = true,
.getPhysicalDeviceSurfaceSupportKHR = true,
.enumerateDeviceExtensionProperties = true,
});
const DeviceDispatch = vk.DeviceWrapper(.{