vulkan-tutorial 04
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@@ -24,6 +24,7 @@ pub fn init(allocator: std.mem.Allocator) !Self {
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self.allocator = allocator;
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self.vkb = try BaseDispatch.load(&c.glfwGetInstanceProcAddress);
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const vkb = self.vkb;
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var exts = std.ArrayList([*:0]const u8).init(allocator);
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defer exts.deinit();
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@@ -44,16 +45,16 @@ pub fn init(allocator: std.mem.Allocator) !Self {
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std.log.debug("requesting layers: {s}", .{layers.items});
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var available_ext_count: u32 = 0;
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_ = try self.vkb.enumerateInstanceExtensionProperties(null, &available_ext_count, null);
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_ = try vkb.enumerateInstanceExtensionProperties(null, &available_ext_count, null);
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const available_exts = try allocator.alloc(vk.ExtensionProperties, available_ext_count);
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defer allocator.free(available_exts);
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_ = try self.vkb.enumerateInstanceExtensionProperties(null, &available_ext_count, available_exts.ptr);
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_ = try vkb.enumerateInstanceExtensionProperties(null, &available_ext_count, available_exts.ptr);
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var available_layer_count: u32 = 0;
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_ = try self.vkb.enumerateInstanceLayerProperties(&available_layer_count, null);
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_ = try vkb.enumerateInstanceLayerProperties(&available_layer_count, null);
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const available_layers = try allocator.alloc(vk.LayerProperties, available_layer_count);
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defer allocator.free(available_layers);
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_ = try self.vkb.enumerateInstanceLayerProperties(&available_layer_count, available_layers.ptr);
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_ = try vkb.enumerateInstanceLayerProperties(&available_layer_count, available_layers.ptr);
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for (exts.items) |name| {
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const required_name = std.mem.sliceTo(name, 0);
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@@ -109,21 +110,73 @@ pub fn init(allocator: std.mem.Allocator) !Self {
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.p_next = if (USE_DEBUG_LAYERS) &debug_create_info else null,
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};
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self.instance = try self.vkb.createInstance(&create_info, null);
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self.vki = try InstanceDispatch.load(self.instance, self.vkb.dispatch.vkGetInstanceProcAddr);
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errdefer self.vki.destroyInstance(self.instance, null);
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self.instance = try vkb.createInstance(&create_info, null);
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self.vki = try InstanceDispatch.load(self.instance, vkb.dispatch.vkGetInstanceProcAddr);
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const vki = self.vki;
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errdefer vki.destroyInstance(self.instance, null);
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if (USE_DEBUG_LAYERS) self.messenger = try self.vki.createDebugUtilsMessengerEXT(
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if (USE_DEBUG_LAYERS) self.messenger = try vki.createDebugUtilsMessengerEXT(
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self.instance,
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&debug_create_info,
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null,
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);
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errdefer if (USE_DEBUG_LAYERS) self.vki.destroyDebugUtilsMessengerEXT(
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errdefer if (USE_DEBUG_LAYERS) vki.destroyDebugUtilsMessengerEXT(
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self.instance,
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self.messenger,
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null,
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);
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var device_count: u32 = 0;
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_ = try vki.enumeratePhysicalDevices(self.instance, &device_count, null);
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const devices = try allocator.alloc(vk.PhysicalDevice, device_count);
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defer allocator.free(devices);
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_ = try vki.enumeratePhysicalDevices(self.instance, &device_count, devices.ptr);
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// todo some ranking strategy to find the most-suitable device
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const Selection = struct {
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device: vk.PhysicalDevice,
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props: vk.PhysicalDeviceProperties,
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feats: vk.PhysicalDeviceFeatures,
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};
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const selected: Selection = for (devices) |device| {
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const props = vki.getPhysicalDeviceProperties(device);
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const feats = vki.getPhysicalDeviceFeatures(device);
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if (props.device_type != vk.PhysicalDeviceType.discrete_gpu) continue;
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// if (feats.geometry_shader == vk.FALSE) continue;
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break .{
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.device = device,
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.props = props,
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.feats = feats,
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};
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} else {
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return error.NoSuitablePhysicalDevice;
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};
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var queue_family_count: u32 = 0;
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vki.getPhysicalDeviceQueueFamilyProperties(selected.device, &queue_family_count, null);
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const queue_family_properties = try allocator.alloc(vk.QueueFamilyProperties, queue_family_count);
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defer allocator.free(queue_family_properties);
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vki.getPhysicalDeviceQueueFamilyProperties(selected.device, &queue_family_count, queue_family_properties.ptr);
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var indices = struct {
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graphics: ?u32 = null,
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}{};
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for (queue_family_properties, 0..) |prop, idx| {
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if (indices.graphics == null) {
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if (prop.queue_flags.graphics_bit) {
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indices.graphics = @intCast(idx);
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}
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}
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if (indices.graphics != null) {
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break;
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}
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}
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return self;
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}
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@@ -203,6 +256,10 @@ const InstanceDispatch = vk.InstanceWrapper(.{
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.createDebugUtilsMessengerEXT = USE_DEBUG_LAYERS,
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.destroyDebugUtilsMessengerEXT = USE_DEBUG_LAYERS,
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.submitDebugUtilsMessageEXT = USE_DEBUG_LAYERS,
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.enumeratePhysicalDevices = true,
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.getPhysicalDeviceProperties = true,
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.getPhysicalDeviceFeatures = true,
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.getPhysicalDeviceQueueFamilyProperties = true,
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});
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const DeviceDispatch = vk.DeviceWrapper(.{});
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