Add 'package-glfw/' from commit 'a8f2a899cdd0bb4316b7d50f2ee3296bf6fb208f'

git-subtree-dir: package-glfw
git-subtree-mainline: cddb3ce509
git-subtree-split: a8f2a899cd
This commit is contained in:
2025-08-04 22:14:49 -04:00
5 changed files with 154 additions and 0 deletions

3
package-glfw/.gitignore vendored Normal file
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.idea/
zig-out/
zig-cache/

47
package-glfw/README.md Normal file
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Fetch GLFW via experimental zig package manager `build.zig.zon`
Invoke CMake commands to build and install GLFW to zig-cache
Add Zig executable which includes and links to GLFW.
Drawing inspiration from CMake ExternalProject.
----
Ideally there would be some mechanism like `b.addCMakeProject` with options to:
- provide CMake CLI or CACHE_ARGS
- infer source/config/install dirs
- infer installed libraries and linkage (pkgconfig?)
- inf
- set CMAKE_CXX_COMPILER to `zig c++`
- set CMAKE_C_COMPILER to `zig c`
- Infer modules/artifacts from installed targets.
- inspect/evaluate `glfw3Targets.cmake` and produce a module/artifact for each cmake target
---
I imagine usage like:
```zig
const glfw = b.dependency("glfw", .{
// automatically use zig for CMAKE_C_COMPILER, CMAKE_CXX_COMPILER
.target = target, // pass on as compiler flags
.optimize = optimize, // convert to CMAKE_BUILD_TYPE
.cache_args = .{
"GLFW_BUILD_SHARED_LIBS:BOOL=OFF",
"GLFW_BUILD_WAYLAND:BOOL=OFF",
"GLFW_BUILD_X11:BOOL=ON",
"GLFW_BUILD_TESTS:BOOL=OFF",
},
});
exe.addModule(
"glfw", // the name of the @import which defers to @cImport.
glfw.module("glfw"), // the name of the cmake target
);
exe.linkLibrary(
glfw.artifact("glfw"), // the name of the cmake target
);
```

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package-glfw/build.zig Normal file
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const std = @import("std");
const CMake = struct {};
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const glfw = b.dependency("glfw", .{});
const source_dir = glfw.builder.build_root.path orelse unreachable;
const basename = std.fs.path.basename(glfw.builder.install_prefix);
const build_dir = b.cache_root.join(b.allocator, &.{ "cmake", basename }) catch unreachable;
const install_dir = b.cache_root.join(b.allocator, &.{ "cmake-i", basename }) catch unreachable;
const config_glfw = glfw.builder.addSystemCommand(&.{
"cmake",
"-S",
source_dir,
"-B",
build_dir,
std.fmt.allocPrint(b.allocator, "-DCMAKE_INSTALL_PREFIX:PATH={s}", .{install_dir}) catch unreachable,
"-DCMAKE_INSTALL_MESSAGE=LAZY",
"-DCMAKE_MESSAGE_LOG_LEVEL=WARNING",
"-DCMAKE_BUILD_TYPE=Release",
"-DGLFW_BUILD_WAYLAND=OFF",
"-DGLFW_BUILD_X11=ON",
"-DBUILD_SHARED_LIBS=OFF",
"-DGLFW_BUILD_TESTS=OFF",
"-DGLFW_BUILD_DOCS=OFF",
"-DGLFW_INSTALL=ON",
});
const build_glfw = glfw.builder.addSystemCommand(&.{
"cmake", "--build", build_dir, "-j", "--", "--quiet",
});
build_glfw.step.dependOn(&config_glfw.step);
const install_glfw = glfw.builder.addSystemCommand(&.{ "cmake", "--install", build_dir });
install_glfw.step.dependOn(&build_glfw.step);
const exe = b.addExecutable(.{
.name = "learnzig",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
exe.step.dependOn(&install_glfw.step);
exe.addLibraryPath(.{ .path = b.fmt("{s}/lib", .{install_dir}) });
exe.addIncludePath(.{ .path = b.fmt("{s}/include", .{install_dir}) });
exe.linkSystemLibrary("glfw3");
exe.linkSystemLibrary("rt");
exe.linkSystemLibrary("m");
exe.linkSystemLibrary("dl");
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}

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.{
.name = "learnzig",
.version = "0.0.0",
.dependencies = .{
.glfw = .{
.url = "https://github.com/glfw/glfw/archive/refs/tags/3.4.tar.gz",
.hash = "1220c46ebcac607065f942193b82a21b87213fca4b0d50c83461f8f5e22955fcb88f",
},
},
.paths = .{
"",
},
}

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package-glfw/src/main.zig Normal file
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const std = @import("std");
const c = @cImport({
@cInclude("GLFW/glfw3.h");
});
pub fn main() !void {
if (c.glfwInit() == 0) {
@panic("GLFW Initialization failed");
}
defer c.glfwTerminate();
// todo error callback
const win = c.glfwCreateWindow(640, 480, "Hello Zig!", null, null);
if (win == null) {
@panic("GLFW window creation failed");
}
defer c.glfwDestroyWindow(win);
while (c.glfwWindowShouldClose(win) == 0) {
c.glfwPollEvents();
c.glfwSwapBuffers(win);
}
}