indexed rendering

This commit is contained in:
David Allemang
2024-03-27 11:56:27 -04:00
parent 4413e242fd
commit f65a22116a
2 changed files with 63 additions and 22 deletions

View File

@@ -73,9 +73,11 @@ const DeviceDispatch = vk.DeviceWrapper(.{
.cmdEndRenderPass = true,
.cmdBindPipeline = true,
.cmdDraw = true,
.cmdDrawIndexed = true,
.cmdSetViewport = true,
.cmdSetScissor = true,
.cmdBindVertexBuffers = true,
.cmdBindIndexBuffer = true,
.cmdCopyBuffer = true,
});

View File

@@ -8,7 +8,7 @@ const Allocator = std.mem.Allocator;
const app_name = "vulkan-zig triangle example";
const Vertex = struct {
const Vertex = extern struct {
const binding_description = vk.VertexInputBindingDescription{
.binding = 0,
.stride = @sizeOf(Vertex),
@@ -35,11 +35,20 @@ const Vertex = struct {
};
const vertices = [_]Vertex{
.{ .pos = .{ 0, -0.5 }, .color = .{ 1, 0, 0 } },
.{ .pos = .{ 0.5, 0.5 }, .color = .{ 0, 1, 0 } },
.{ .pos = .{ -0.5, 0.5 }, .color = .{ 0, 0, 1 } },
// .{ .pos = .{ -0.5, -0.5 }, .color = .{ 1, 0, 0 } },
// .{ .pos = .{ 0.5, 0.5 }, .color = .{ 0, 1, 0 } },
// .{ .pos = .{ -0.5, 0.5 }, .color = .{ 0, 0, 1 } },
.{ .pos = .{ -0.5, -0.5 }, .color = .{ 1, 0, 0 } },
.{ .pos = .{ -0.5, 0.5 }, .color = .{ 0, 1, 0 } },
.{ .pos = .{ 0.5, -0.5 }, .color = .{ 0, 0, 1 } },
.{ .pos = .{ 0.5, 0.5 }, .color = .{ 1, 1, 0 } },
};
const Index = u16;
const indices = [_]Index{ 0, 2, 1, 1, 2, 3 };
pub fn main() !void {
if (c.glfwInit() != c.GLFW_TRUE) return error.GlfwInitFailed;
defer c.glfwTerminate();
@@ -96,24 +105,38 @@ pub fn main() !void {
}, null);
defer gc.vkd.destroyCommandPool(gc.dev, pool, null);
const buffer = try gc.vkd.createBuffer(gc.dev, &.{
const vertex_buffer = try gc.vkd.createBuffer(gc.dev, &.{
.size = @sizeOf(@TypeOf(vertices)),
.usage = .{ .transfer_dst_bit = true, .vertex_buffer_bit = true },
.sharing_mode = .exclusive,
}, null);
defer gc.vkd.destroyBuffer(gc.dev, buffer, null);
const mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, buffer);
const memory = try gc.allocate(mem_reqs, .{ .device_local_bit = true });
defer gc.vkd.freeMemory(gc.dev, memory, null);
try gc.vkd.bindBufferMemory(gc.dev, buffer, memory, 0);
defer gc.vkd.destroyBuffer(gc.dev, vertex_buffer, null);
const vertex_mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, vertex_buffer);
const vertex_memory = try gc.allocate(vertex_mem_reqs, .{ .device_local_bit = true });
defer gc.vkd.freeMemory(gc.dev, vertex_memory, null);
try gc.vkd.bindBufferMemory(gc.dev, vertex_buffer, vertex_memory, 0);
try uploadVertices(&gc, pool, buffer);
try uploadData(Vertex, &gc, pool, vertex_buffer, &vertices);
const index_buffer = try gc.vkd.createBuffer(gc.dev, &.{
.size = @sizeOf(@TypeOf(indices)),
.usage = .{ .transfer_dst_bit = true, .index_buffer_bit = true },
.sharing_mode = .exclusive,
}, null);
defer gc.vkd.destroyBuffer(gc.dev, index_buffer, null);
const index_mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, index_buffer);
const index_memory = try gc.allocate(index_mem_reqs, .{ .device_local_bit = true });
defer gc.vkd.freeMemory(gc.dev, index_memory, null);
try gc.vkd.bindBufferMemory(gc.dev, index_buffer, index_memory, 0);
try uploadData(Index, &gc, pool, index_buffer, &indices);
var cmdbufs = try createCommandBuffers(
&gc,
pool,
allocator,
buffer,
vertex_buffer,
index_buffer,
swapchain.extent,
render_pass,
pipeline,
@@ -152,7 +175,8 @@ pub fn main() !void {
&gc,
pool,
allocator,
buffer,
vertex_buffer,
index_buffer,
swapchain.extent,
render_pass,
pipeline,
@@ -167,27 +191,36 @@ pub fn main() !void {
try gc.vkd.deviceWaitIdle(gc.dev);
}
fn uploadVertices(gc: *const GraphicsContext, pool: vk.CommandPool, buffer: vk.Buffer) !void {
fn uploadData(comptime T: type, gc: *const GraphicsContext, pool: vk.CommandPool, buffer: vk.Buffer, source: []const T) !void {
// if (@typeInfo(T) == .Struct and @typeInfo(T).Struct.layout == .auto) @compileError("Requires defined T layout");
const size = @sizeOf(T) * source.len;
const staging_buffer = try gc.vkd.createBuffer(gc.dev, &.{
.size = @sizeOf(@TypeOf(vertices)),
.size = size,
.usage = .{ .transfer_src_bit = true },
.sharing_mode = .exclusive,
}, null);
defer gc.vkd.destroyBuffer(gc.dev, staging_buffer, null);
const mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, staging_buffer);
const staging_memory = try gc.allocate(mem_reqs, .{ .host_visible_bit = true, .host_coherent_bit = true });
const staging_memory = try gc.allocate(mem_reqs, .{
.host_visible_bit = true,
.host_coherent_bit = true,
});
defer gc.vkd.freeMemory(gc.dev, staging_memory, null);
try gc.vkd.bindBufferMemory(gc.dev, staging_buffer, staging_memory, 0);
{
const data = try gc.vkd.mapMemory(gc.dev, staging_memory, 0, vk.WHOLE_SIZE, .{});
defer gc.vkd.unmapMemory(gc.dev, staging_memory);
const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(data));
@memcpy(gpu_vertices, vertices[0..]);
const dest: [*]T = @ptrCast(@alignCast(data));
@memcpy(dest, source);
}
try copyBuffer(gc, pool, buffer, staging_buffer, @sizeOf(@TypeOf(vertices)));
try copyBuffer(gc, pool, buffer, staging_buffer, size);
}
fn copyBuffer(gc: *const GraphicsContext, pool: vk.CommandPool, dst: vk.Buffer, src: vk.Buffer, size: vk.DeviceSize) !void {
@@ -217,6 +250,9 @@ fn copyBuffer(gc: *const GraphicsContext, pool: vk.CommandPool, dst: vk.Buffer,
.p_command_buffers = @ptrCast(&cmdbuf),
.p_wait_dst_stage_mask = undefined,
};
// creating and submitting a queue for every copy operation seems a bad idea for "streamed" data
// gonna want a way to send a copy operation WITH SYNCHRONIZATION PRIMITIVES on a particular queue
// see https://stackoverflow.com/a/62183243
try gc.vkd.queueSubmit(gc.graphics_queue.handle, 1, @ptrCast(&si), .null_handle);
try gc.vkd.queueWaitIdle(gc.graphics_queue.handle);
}
@@ -225,7 +261,8 @@ fn createCommandBuffers(
gc: *const GraphicsContext,
pool: vk.CommandPool,
allocator: Allocator,
buffer: vk.Buffer,
vertex_buffer: vk.Buffer,
index_buffer: vk.Buffer,
extent: vk.Extent2D,
render_pass: vk.RenderPass,
pipeline: vk.Pipeline,
@@ -281,8 +318,10 @@ fn createCommandBuffers(
gc.vkd.cmdBindPipeline(cmdbuf, .graphics, pipeline);
const offset = [_]vk.DeviceSize{0};
gc.vkd.cmdBindVertexBuffers(cmdbuf, 0, 1, @ptrCast(&buffer), &offset);
gc.vkd.cmdDraw(cmdbuf, vertices.len, 1, 0, 0);
gc.vkd.cmdBindVertexBuffers(cmdbuf, 0, 1, @ptrCast(&vertex_buffer), &offset);
gc.vkd.cmdBindIndexBuffer(cmdbuf, index_buffer, 0, .uint16);
gc.vkd.cmdDrawIndexed(cmdbuf, indices.len, 1, 0, 0, 0);
// gc.vkd.cmdDraw(cmdbuf, vertices.len, 1, 0, 0);
gc.vkd.cmdEndRenderPass(cmdbuf);
try gc.vkd.endCommandBuffer(cmdbuf);