indexed rendering
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@@ -73,9 +73,11 @@ const DeviceDispatch = vk.DeviceWrapper(.{
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.cmdEndRenderPass = true,
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.cmdBindPipeline = true,
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.cmdDraw = true,
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.cmdDrawIndexed = true,
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.cmdSetViewport = true,
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.cmdSetScissor = true,
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.cmdBindVertexBuffers = true,
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.cmdBindIndexBuffer = true,
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.cmdCopyBuffer = true,
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});
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83
src/main.zig
83
src/main.zig
@@ -8,7 +8,7 @@ const Allocator = std.mem.Allocator;
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const app_name = "vulkan-zig triangle example";
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const Vertex = struct {
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const Vertex = extern struct {
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const binding_description = vk.VertexInputBindingDescription{
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.binding = 0,
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.stride = @sizeOf(Vertex),
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@@ -35,11 +35,20 @@ const Vertex = struct {
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};
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const vertices = [_]Vertex{
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.{ .pos = .{ 0, -0.5 }, .color = .{ 1, 0, 0 } },
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.{ .pos = .{ 0.5, 0.5 }, .color = .{ 0, 1, 0 } },
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.{ .pos = .{ -0.5, 0.5 }, .color = .{ 0, 0, 1 } },
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// .{ .pos = .{ -0.5, -0.5 }, .color = .{ 1, 0, 0 } },
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// .{ .pos = .{ 0.5, 0.5 }, .color = .{ 0, 1, 0 } },
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// .{ .pos = .{ -0.5, 0.5 }, .color = .{ 0, 0, 1 } },
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.{ .pos = .{ -0.5, -0.5 }, .color = .{ 1, 0, 0 } },
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.{ .pos = .{ -0.5, 0.5 }, .color = .{ 0, 1, 0 } },
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.{ .pos = .{ 0.5, -0.5 }, .color = .{ 0, 0, 1 } },
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.{ .pos = .{ 0.5, 0.5 }, .color = .{ 1, 1, 0 } },
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};
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const Index = u16;
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const indices = [_]Index{ 0, 2, 1, 1, 2, 3 };
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pub fn main() !void {
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if (c.glfwInit() != c.GLFW_TRUE) return error.GlfwInitFailed;
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defer c.glfwTerminate();
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@@ -96,24 +105,38 @@ pub fn main() !void {
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}, null);
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defer gc.vkd.destroyCommandPool(gc.dev, pool, null);
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const buffer = try gc.vkd.createBuffer(gc.dev, &.{
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const vertex_buffer = try gc.vkd.createBuffer(gc.dev, &.{
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.size = @sizeOf(@TypeOf(vertices)),
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.usage = .{ .transfer_dst_bit = true, .vertex_buffer_bit = true },
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.sharing_mode = .exclusive,
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}, null);
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defer gc.vkd.destroyBuffer(gc.dev, buffer, null);
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const mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, buffer);
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const memory = try gc.allocate(mem_reqs, .{ .device_local_bit = true });
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defer gc.vkd.freeMemory(gc.dev, memory, null);
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try gc.vkd.bindBufferMemory(gc.dev, buffer, memory, 0);
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defer gc.vkd.destroyBuffer(gc.dev, vertex_buffer, null);
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const vertex_mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, vertex_buffer);
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const vertex_memory = try gc.allocate(vertex_mem_reqs, .{ .device_local_bit = true });
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defer gc.vkd.freeMemory(gc.dev, vertex_memory, null);
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try gc.vkd.bindBufferMemory(gc.dev, vertex_buffer, vertex_memory, 0);
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try uploadVertices(&gc, pool, buffer);
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try uploadData(Vertex, &gc, pool, vertex_buffer, &vertices);
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const index_buffer = try gc.vkd.createBuffer(gc.dev, &.{
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.size = @sizeOf(@TypeOf(indices)),
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.usage = .{ .transfer_dst_bit = true, .index_buffer_bit = true },
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.sharing_mode = .exclusive,
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}, null);
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defer gc.vkd.destroyBuffer(gc.dev, index_buffer, null);
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const index_mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, index_buffer);
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const index_memory = try gc.allocate(index_mem_reqs, .{ .device_local_bit = true });
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defer gc.vkd.freeMemory(gc.dev, index_memory, null);
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try gc.vkd.bindBufferMemory(gc.dev, index_buffer, index_memory, 0);
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try uploadData(Index, &gc, pool, index_buffer, &indices);
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var cmdbufs = try createCommandBuffers(
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&gc,
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pool,
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allocator,
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buffer,
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vertex_buffer,
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index_buffer,
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swapchain.extent,
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render_pass,
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pipeline,
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@@ -152,7 +175,8 @@ pub fn main() !void {
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&gc,
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pool,
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allocator,
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buffer,
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vertex_buffer,
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index_buffer,
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swapchain.extent,
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render_pass,
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pipeline,
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@@ -167,27 +191,36 @@ pub fn main() !void {
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try gc.vkd.deviceWaitIdle(gc.dev);
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}
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fn uploadVertices(gc: *const GraphicsContext, pool: vk.CommandPool, buffer: vk.Buffer) !void {
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fn uploadData(comptime T: type, gc: *const GraphicsContext, pool: vk.CommandPool, buffer: vk.Buffer, source: []const T) !void {
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// if (@typeInfo(T) == .Struct and @typeInfo(T).Struct.layout == .auto) @compileError("Requires defined T layout");
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const size = @sizeOf(T) * source.len;
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const staging_buffer = try gc.vkd.createBuffer(gc.dev, &.{
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.size = @sizeOf(@TypeOf(vertices)),
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.size = size,
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.usage = .{ .transfer_src_bit = true },
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.sharing_mode = .exclusive,
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}, null);
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defer gc.vkd.destroyBuffer(gc.dev, staging_buffer, null);
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const mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, staging_buffer);
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const staging_memory = try gc.allocate(mem_reqs, .{ .host_visible_bit = true, .host_coherent_bit = true });
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const staging_memory = try gc.allocate(mem_reqs, .{
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.host_visible_bit = true,
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.host_coherent_bit = true,
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});
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defer gc.vkd.freeMemory(gc.dev, staging_memory, null);
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try gc.vkd.bindBufferMemory(gc.dev, staging_buffer, staging_memory, 0);
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{
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const data = try gc.vkd.mapMemory(gc.dev, staging_memory, 0, vk.WHOLE_SIZE, .{});
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defer gc.vkd.unmapMemory(gc.dev, staging_memory);
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const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(data));
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@memcpy(gpu_vertices, vertices[0..]);
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const dest: [*]T = @ptrCast(@alignCast(data));
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@memcpy(dest, source);
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}
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try copyBuffer(gc, pool, buffer, staging_buffer, @sizeOf(@TypeOf(vertices)));
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try copyBuffer(gc, pool, buffer, staging_buffer, size);
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}
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fn copyBuffer(gc: *const GraphicsContext, pool: vk.CommandPool, dst: vk.Buffer, src: vk.Buffer, size: vk.DeviceSize) !void {
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@@ -217,6 +250,9 @@ fn copyBuffer(gc: *const GraphicsContext, pool: vk.CommandPool, dst: vk.Buffer,
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.p_command_buffers = @ptrCast(&cmdbuf),
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.p_wait_dst_stage_mask = undefined,
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};
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// creating and submitting a queue for every copy operation seems a bad idea for "streamed" data
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// gonna want a way to send a copy operation WITH SYNCHRONIZATION PRIMITIVES on a particular queue
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// see https://stackoverflow.com/a/62183243
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try gc.vkd.queueSubmit(gc.graphics_queue.handle, 1, @ptrCast(&si), .null_handle);
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try gc.vkd.queueWaitIdle(gc.graphics_queue.handle);
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}
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@@ -225,7 +261,8 @@ fn createCommandBuffers(
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gc: *const GraphicsContext,
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pool: vk.CommandPool,
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allocator: Allocator,
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buffer: vk.Buffer,
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vertex_buffer: vk.Buffer,
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index_buffer: vk.Buffer,
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extent: vk.Extent2D,
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render_pass: vk.RenderPass,
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pipeline: vk.Pipeline,
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@@ -281,8 +318,10 @@ fn createCommandBuffers(
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gc.vkd.cmdBindPipeline(cmdbuf, .graphics, pipeline);
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const offset = [_]vk.DeviceSize{0};
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gc.vkd.cmdBindVertexBuffers(cmdbuf, 0, 1, @ptrCast(&buffer), &offset);
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gc.vkd.cmdDraw(cmdbuf, vertices.len, 1, 0, 0);
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gc.vkd.cmdBindVertexBuffers(cmdbuf, 0, 1, @ptrCast(&vertex_buffer), &offset);
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gc.vkd.cmdBindIndexBuffer(cmdbuf, index_buffer, 0, .uint16);
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gc.vkd.cmdDrawIndexed(cmdbuf, indices.len, 1, 0, 0, 0);
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// gc.vkd.cmdDraw(cmdbuf, vertices.len, 1, 0, 0);
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gc.vkd.cmdEndRenderPass(cmdbuf);
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try gc.vkd.endCommandBuffer(cmdbuf);
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